The best way to experience primitive geometry in the third dimension. Beyond the 2D graphing paper, reach in and grab (close your hand) to pick up and examine various pencil-graphite-textured 3D primitives -- from the Utah teapot to the icosahedron. Once in close-up 3D mode, motion-gesture rotate your cupped hand at different angles, then let go (open your hand or mouse down) to select another. Multi-modal so that you can also voice dictate the name of the primitive object you want to see up-close to quickly load another object; up-close, you can also dictate ROTATE or FREEZE to auto-rotate or still the object.
- Only what is needed, including Wolfram Alpha API for geometry data.
- I am using Unity.
- I am also using MonoDevelop.
- Content Overview (what art/audio assets, UI wireframes or audio might be needed to creative your prototype)
- Art/Audio Assets: Various 3D object primitives. Maybe some audio.
- UI Wireframes: 3D objects placed on graph paper