Intel® Perceptual Computing Showcase

VR Marine Aquarium

Kurosh D.F.

'VR Marine Aquarium' lets you explore exotic fish species by moving your head around in a stereoscopic 3D underwater world. It uses face tracking for real time tracking and a modular approach where the game app is separate from the controller app.

App Specifications

Tools and Technology

  • The Intel® Perceptual Computing SDK and the Unity engine were used.

Development Tools

  • Unity engine and Visual Studio 2010

Art/Audio Assets

  • 3D fish and other objects, sprites, textures, ambient sounds.