The SDK 2016 R2 introduces or extends the following features (highlights, not a complete list):
|•||See Hand and Cursor Tracking for how to use your hand(s) as a cursor for computer interaction. Introduced in SDK 2015 R5, this feature was a preview special mode in the Hand Tracking module. In SDK 2016 R2, the feature is matured to be a dedicated module.|
|•||See Face Tracking and Recognition for programming the face tracking and landmark detection features in your Universal Windows Platform (UWP) applications, for camera model SR300.|
|•||See Person Tracking for the Person Tracking algorithm that tracks a person's bounding box location, skeleton, and also performs face recognition.|
|•||See Object Recognition for the enhanced Object Recognition algorithm with a larger object database.|
|•||See NativeTexturePlugin for updating Unity Texture2D using graphics API Direct3D*9, Direct3D*11 and OpenGL*2.0 on Unity 5.2.3p3 or higher.|
See the SDK release notes for additional details on the features and known limitations.