Metrics List for Graphics Performance Analyzers on Windows* OS

This section describes all metrics accessible with the Graphics Performance Analyzers when analyzing Windows* OS workloads.

Legend:

- System Analyzer Heads-up Display
- System Analyzer
- Platform Analyzer
- System Analyzer System View
- Graphics Frame Analyzer for DirectX*

CPU Metrics

Aggregated CPU Load

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

Application Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

CPU n Load

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

CPU n Frequency

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

Target App CPU Load

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

DirectX* Metrics

Buffer Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Buffer Maps

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Clears

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Color Fills

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Draw Calls

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Frames per Second

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Frame Number

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Frame Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

IB Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

IB Lock Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

IB Locks

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Locks

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Lock Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Maps

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Resource Copies

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Resource Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

RT Changes

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

RT Clears

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

RT Data Gets

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Shader Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

State Block Applies

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

State Block Captures

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

State Changes

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Stretch Rects

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Surface Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Surface Lock Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Surface Locks

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Surface Updates

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Subresource Copies

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Subresource Update

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Texture1D Maps

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Texture2D Maps

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Texture3D Maps

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Texture Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

VB Creations

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

VB Lock Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

VB Locks

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Volume Lock Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Volume Locks

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Z/Stencil Clears

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Memory Read Rate

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Memory Write Rate

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Memory R/W Rate

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Main Metrics

GPU Duration

_

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

GPU Frequency

_

_

_

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Avg GPU Core Frequency, MHz

_

_

_

_

_

_

_

_

_

_

+

_

_

+

_

_

+

_

_

+

_

GPU Clocks

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

GPU Busy

_

_

_

_

_

_

+

_

_

+

+

_

+

+

_

+

+

_

+

+

_

HUD Overhead Time

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

+

_

_

Non-Culled Polygons

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

PS Threads

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

RT Sub-Span Writes

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

Sampler Active

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

Texels Sampled

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

Z-Buffer R/W

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

GTI Metrics

GTI Write Throughput

_

_

_

+

_

+

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

GTI Read Throughput

_

_

_

+

_

+

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

GTI/3D Pipe/Vertex Fetch Metrics

Primitive Count

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Vertex Count

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

LLC Metrics

DRAM LLC Throughput, bytes

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

_

_

_

_

_

_

LLC GPU Accesses, messages

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

LLC GPU Throughput, bytes

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

_

_

_

_

_

_

LLC GPU Hits, messages

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

EU Array Metrics

EU Idle %

_

_

_

+

_

+

+

_

+

+

+

+

+

+

+

+

+

+

_

_

_

EU Active %

_

_

_

+

_

+

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

EU Stall %

_

_

_

+

_

+

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

EU AVG IPC Rate, number

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

GPU EUs Busy

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

EUs Stalled on DAP

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

EUs Stalled on Math

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

EUs Stalled on Samp.

_

_

_

+

_

+

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

EU Array/Vertex Shader Metrics

VS Duration, us

_

_

_

_

_

+

+

_

+

+

+

+

+

+

+

+

+

+

_

_

_

VS EU Active %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

VS EU Stall %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

VS Invocations

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

VS Send Pipe Active %

_

_

_

+

_

+

+

_

+

_

_

_

_

_

_

_

_

_

+

+

+

VS FPU0 Pipe Active %

_

_

_

+

_

+

+

_

+

_

_

_

_

_

_

_

_

_

+

+

+

VS FPU1 Pipe Active %

_

_

_

+

_

+

+

_

+

_

_

_

_

_

_

_

_

_

+

+

+

EU Array/Hull Shader Metrics

HS Duration, us

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

_

_

_

HS EU Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

HS EU Stall %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

HS Invocations

_

_

_

_

_

_

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

EU Array/Domain Shader Metrics

DS Duration, us

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

_

_

_

DS EU Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

DS EU Stall %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

DS Invocations

_

_

_

_

_

_

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

EU Array/Geometry Shader Metrics

GS Duration, us

_

_

_

_

_

+

+

_

+

+

+

+

+

+

+

+

+

+

_

_

_

GS EU Active %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

GS EU Stall %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

GS Invocations

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

Post-GS Primitives

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

EU Array/Pixel Shader Metrics

PS Duration, us

_

_

_

_

_

+

+

_

+

+

+

+

+

+

+

+

+

+

_

_

_

PS EU Active %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

PS EU Stall %

_

_

_

_

_

_

+

_

+

+

+

+

+

+

+

+

+

+

+

+

+

PS Invocations

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

+

_

+

PS Send Pipeline Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

PS FPU0 Pipe Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

PS FPU1 Pipe Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

EU Array/Pipes Metrics

EU FPU0 Pipe Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

EU FPU1 Pipe Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

EU Both FPU Pipes Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

EU Send Pipe Active %

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

_

+

+

+

EU Array/Compute Shader Metrics

CS Duration

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

_

_

_

CS EU Active %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

CS EU Stall %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

CS Invocations

_

_

_

_

_

_

_

_

_

+

_

+

+

_

+

+

_

+

+

_

+

Sampler Metrics

Sampler Busy %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Texel, texels

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Cache Misses, messages

_

_

_

+

+

+

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Bottleneck %

_

_

_

_

_

_

_

_

_

+

+

+

+

+

+

+

+

+

+

+

+

Sampler Stalled

_

_

_

_

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3D Pipe/Rasterizer/Hi-Depth Test Metrics

Early Hi-Depth Test Fails, pixels

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+

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3D Pipe/Rasterizer/Early Depth Test Metrics

Early Z Failed

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+

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3D Pipe/Rasterizer Metrics

Clipper Invocations

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Post-Clip Primitives

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Clipper Active

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Prim. Setup Active

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3D Pipe/Pixel Shader Metrics

Samples Killed in PS, pixels

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3D Pipe/Output-Merger Metrics

Samples Blended, pixels

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Samples Written, pixels

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Alpha Test Fails, pixels

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Pixels Rendered

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Media Metrics

EU Engine Usage

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GHAL3D

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GPU Overall Usage

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MFX Decode Usage

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MFX Encode Usage

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MFX Engine Usage

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OpenCL/MDF Usage

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VPP DXVA1

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VPP DXVA2

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VPP DXVAHD

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Power Metrics

CPU Power

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GPU Power

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Package Power

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Package Power/TDP

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