英特尔开发人员专区文章

07-1月-2016
11:58 下午 PST
使用 OpenGL* ES 3.1 面向 Android* 的自适应体积阴影图
作者:FILIP S. (Intel)张贴日期:01/07/20160
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
07-1月-2016
6:05 下午 PST
教程:使用英特尔® INDE GPA 改进您的 Android* 游戏性能
作者:TRAPPER M. (Intel)张贴日期:01/07/20160
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of ...
21-12月-2015
12:04 下午 PST
Java* Parser for Depth Photo
作者:Yu B. (Intel)张贴日期:12/21/20150
The Java parser for depth photo parses eXtensible Device Metadata (XDM) image files and extracts metadata embedded in image files to generate XML files. In addition, this app analyzes XML files to extract color image data and depth map data. It is a fundamental building block for depth photograph...
02-9月-2015
9:48 下午 PDT
Intel® System Studio: Samples and Tutorials
作者:Naveen Gv (Intel)张贴日期:09/02/20150
Collection of Code Samples and Tutorials for Intel® System Studio.
06-8月-2015
12:59 下午 PDT
Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1
作者:FILIP S. (Intel)张贴日期:08/06/20150
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
06-8月-2015
4:41 上午 PDT
Tutorial: Using Intel® GPA to improve the performance of your Android* game
作者:TRAPPER M. (Intel)张贴日期:08/06/20150
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of ...
01-8月-2015
12:28 下午 PDT
Intel Resources for Game Developers
作者:Colleen Culbertson (Intel)张贴日期:08/01/20150
Intel® HD Graphics and Intel® IrisTM and IrisTM Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you t...
20-五月-2015
11:15 下午 PDT
节奏小子,一款随新技术发展的独立制作游戏
作者:Colleen Culbertson (Intel)张贴日期:05/20/20150
简介 独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。  从学生到负责独立项目 Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。 他们认为视频游戏是一种艺术媒介,可提供独特的...
08-4月-2015
3:23 上午 PDT
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks
作者:Jeffrey Mcallister (Intel)张贴日期:04/08/20150
Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :Download Now   Introduction The Intel® Integrated Performance Primitives (Intel® IPP) library provides a wide variety of vectorized signal and image processing functions. Intel® Threading Building Blocks (Intel® TBB) adds simpl...
06-4月-2015
5:01 下午 PDT
9-Patch Images for Android* Splash Screens
作者:Anusha M. (Intel)张贴日期:04/06/20150
The source code for this sample can be found here: https://github.com/gomobile/sample-9-patch-splash-screen, or download the Intel® XDK to check out all the HTML5 Samples. This sample demonstrates how to use 9-patch PNG images for Android* splash screens within Intel XDK. Developers must keep in...
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