英特尔开发人员专区文章

20-五月-2015
11:15 下午 PDT
节奏小子,一款随新技术发展的独立制作游戏
作者:Colleen Culbertson (Intel)张贴日期:05/20/20150
简介 独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。  从学生到负责独立项目 Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。 他们认为视频游戏是一种艺术媒介,可提供独特的...
08-4月-2015
3:23 上午 PDT
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks
作者:Jeffrey Mcallister (Intel)张贴日期:04/08/20150
Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :Download Now   Introduction The Intel® Integrated Performance Primitives (Intel® IPP) library provides a wide variety of vectorized signal and image processing functions. Intel® Threading Building Blocks (Intel® TBB) adds simpl...
06-4月-2015
5:01 下午 PDT
9-Patch Images for Android* Splash Screens
作者:Anusha Muthiah (Intel)张贴日期:04/06/20150
The source code for this sample can be found here: https://github.com/gomobile/sample-9-patch-splash-screen, or download the Intel® XDK to check out all the HTML5 Samples. This sample demonstrates how to use 9-patch PNG images for Android* splash screens within Intel XDK. Developers must keep in...
26-2月-2015
11:12 下午 PST
Beatbuddy, an Indie Game, Expands with New Technologies
作者:Colleen Culbertson (Intel)张贴日期:02/26/20150
Introduction How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.  From Student to Indie Proje...
29-10月-2014
2:39 下午 PDT
Sierpiński Carpet in OpenCL 2.0
作者:Robert I. (Intel)张贴日期:10/29/20140
We demonstrate how to create a Sierpinski Carpet in OpenCL 2.0 Prerequisites:       A laptop or a workstation with the 5th Generation Intel® Core™ Processor OpenCL™ Drivers and Runtimes for Intel® Architectu...
28-10月-2014
12:03 下午 PDT
Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering
作者:Leigh Davies (Intel)张贴日期:10/28/20140
Download Sample Code ZIPfile Introduction This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version required is 4.2 or ARB_shader_image_load_store. The extens...
20-10月-2014
7:42 上午 PDT
Intel® System Studio: Samples and Tutorials
作者:Hans Pabst (Intel)张贴日期:10/20/20140
Collection of Code Samples and Tutorials for Intel® System Studio.
29-9月-2014
11:42 上午 PDT
OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数
作者:Robert I. (Intel)张贴日期:09/29/20140
简介 Quicksort 简史 GPU-Quicksort 简介 OpenCL 1.2 中的 GPU-Quicksort 将 GPU-Quicksort 转为 OpenCL 2.0 教程要求 运行教程 总结 参考资料 关于作者 下载代码 简介 本教程展示了如何使用 OpenCL™ 2.0 的两个强大特性: enqueue_kernel 函数,支持您排列设备中的 kernel;work_group_scan_exclusive_add 和 work_group_scan_inclusive_add,两个添加至 OpenCL 2.0 的工作组函数,可方便扫描并减少对工作...
29-9月-2014
11:42 上午 PDT
GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions
作者:Robert I. (Intel)张贴日期:09/29/20140
Introduction A Brief History of Quicksort A Brief Introduction to GPU-Quicksort GPU-Quicksort in OpenCL 1.2 Converting GPU-Quicksort to OpenCL 2.0 Tutorial Requirements Running the Tutorial Conclusion References About the Author Download Code Introduction This tutorial shows how to use...
12-8月-2014
8:22 下午 PDT
样本代码:一次性密码(OTP)演示
作者:PENG W. (Intel)张贴日期:08/12/20140
Traditionally, two-factor authentication uses a one-time password (OTP), which combines something the user knows (a username and password) and something the user has (typically, a token or key fob that produces a six-digit number, valid only for a short period of time and available on demand). If...
订阅 英特尔开发人员专区文章