英特尔开发人员专区文章

08-4月-2015
3:23 上午 PDT
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks
作者:Jeffrey Mcallister (Intel)张贴日期:04/08/20150
Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :Download Now   Introduction The Intel® Integrated Performance Primitives (Intel® IPP) library provides a wide variety of vectorized signal and image processing functions. Intel® Threading Building Blocks (Intel® TBB) adds simpl...
06-4月-2015
5:01 下午 PDT
9-Patch Images for Android* Splash Screens
作者:Anusha Muthiah (Intel)张贴日期:04/06/20150
The source code for this sample can be found here: https://github.com/gomobile/sample-ninepatch-splashscreen, or download the Intel® XDK to check out all the HTML5 Samples. This sample demonstrates how to use 9-patch PNG images for Android* splash screens within Intel XDK. Developers must keep i...
26-2月-2015
11:12 下午 PST
Beatbuddy, an Indie Game, Expands with New Technologies
作者:Colleen Culbertson (Intel)张贴日期:02/26/20150
Introduction How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.  From Student to Indie Proje...
29-10月-2014
2:39 下午 PDT
Sierpiński Carpet in OpenCL 2.0
作者:Robert Ioffe (Intel)张贴日期:10/29/20140
We demonstrate how to create a Sierpinski Carpet in OpenCL 2.0 Prerequisites:       A laptop or a workstation with the 5th Generation Intel® Core™ Processor OpenCL™ Drivers and Runtimes for Intel® Architecture ...
28-10月-2014
12:03 下午 PDT
Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering
作者:Leigh Davies (Intel)张贴日期:10/28/20140
Download Sample Code ZIPfile Introduction This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version required is 4.2 or ARB_shader_image_load_store. The extens...
20-10月-2014
7:42 上午 PDT
Intel® System Studio: Samples and Tutorials
作者:Hans Pabst (Intel)张贴日期:10/20/20140
Collection of Code Samples and Tutorials for Intel® System Studio.
29-9月-2014
11:42 上午 PDT
GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions
作者:Robert Ioffe (Intel)张贴日期:09/29/20140
Introduction A Brief History of Quicksort A Brief Introduction to GPU-Quicksort GPU-Quicksort in OpenCL 1.2 Converting GPU-Quicksort to OpenCL 2.0 Tutorial Requirements Running the Tutorial Conclusion References About the Author Download Code Introduction This tutorial shows how to use...
12-8月-2014
8:22 下午 PDT
样本代码:一次性密码(OTP)演示
作者:PENG W. (Intel)张贴日期:08/12/20140
Traditionally, two-factor authentication uses a one-time password (OTP), which combines something the user knows (a username and password) and something the user has (typically, a token or key fob that produces a six-digit number, valid only for a short period of time and available on demand). If...
12-8月-2014
6:51 下午 PDT
使用 Intel GPA System Analyzer 改进 Android* 应用
作者:praveen-kundurthy (Intel)张贴日期:08/12/20140
下载样本代码 (ZIP) 移动应用在模拟器和设备之间有着不同的行为,随着应用越来越复杂,调试性能瓶颈变得非常困难。 英特尔® INDE 的组件 GPA System Analyzer 是一款能够诊断各种性能问题的工具。 安装英特尔® 集成式本机开发人员体验测试版(英特尔® INDE) 英特尔 INDE 可为在基于英特尔® 架构的设备上设置环境、创建代码、编译、调试和分析提供一套完整、一致的 C++/Java* 工具、库和示例,并可为基于 ARM* 的 Android* 设备提供指定功能。 通过以下链接安装英特尔 INDE: http://software.intel.com/en...
30-6月-2014
10:32 上午 PDT
Deferred Rendering for OpenGL* ES3.0 on Android*
作者:Kyle Weicht (Intel)张贴日期:06/30/20140
This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
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