Horsepower - Retired

Intel Engineers are no longer directly supporting or updating this sample.  Please check on our forums for community support.

Horsepower is a tech demo based on Smoke. Horsepower showcases perceivable difference based on the number of available cores. The demo shows a bunch of horses using Havok physics, AI, and threaded animation to move and herd in a natural formation at 30 frames-per-second (fps). With more compute power (with more cores) the number of horse that can be supported at 30 fps increases significantly.

This sample is no longer supported. See Colony for a highly parallel crowd simulation sample.


Read:Scaling Ambient Animations for Improved Game Experience

Amit Jindal demonstrates Horsepower at SIGCSE 2010

Video & Screenshots


Screenshot 1 - On an Intel® Core™ i7 processor-based system using eight threads, we can maintain almost 600 horses


Screenshot 2 - When we drop to two threads, and therefore only using two of the four physical cores an no Intel® Hyper-Threading Technology, we can maintain roughly 235 horses.

What is it?

  • Built on Smoke
  • Demonstrates enhanced ambient animation when run on a multi-core CPU

System Requirements

  1. CPU: Intel® Core™ i7 recommended (willl run on any mutli-core CPU, the more cores the better!)
  2. GFX: Nvidia 8800 GTS or better
  3. OS: 32-bit Windows XP or Vista
  4. MEM: 2 GB of RAM or better
  5. Optional: Game controller, stereo speakers
  6. Software:
    • Latest DX SDK
    • Latest .NET framework

Additional Code Samples

Intel Visual Adrenaline

Scaling Ambient Animations for Improved Game Experience


Designing the Framework of a Parallel Game Engine


Visual Adrenaline

Download PDF

Intel Tools for Unreal Developers
TBB for Unreal Engine

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Game Development