As an avid fan of all things Star Trek*, I can’t help but hear Mr. Spock’s voice when I read about all these sensors we have watching and helping us in our lives today. Unfortunately as a developer, I usually feel like the guy in the red shirt on the away party when Spock says, “Sir, sensors indicate we are clear to send Mr. Duncan into the cave”. The cave in which I am then killed by the monster that extracts all the salt from my body. The real nightmare is that I’m the guy responsible for the monster detection code.
With the release of Windows 8.1, Microsoft has provided new API's that simplify managing online content. For more information, see this blog.
Intel® GDC 2013 Ultrabook™ Skills Contest Description
1. How to Enter
To enter, participants must go to http://gamedev.wufoo.com/forms/ultrabook-application and fill out an application form in which they will be required to:
Level Up 2013 Game Demo Contest - Frequently Asked Questions
Who is eligible to enter the contest?
If you are 18 years or older, you are eligible to enter the contest. This is a worldwide contest, with some restrictions. Please read the contest official rules for the details.
While I’ve done my fair share of programming in the past, I have yet to do any for the Ultrabook™, but I am intrigued to restart with the wealth of features (particularly utilising the available sensors) now on this platform Of course, the Intel Developer Zone (software.intel.com) has a wealth of resources to help a budding coder develop an application for any Intel platform.
This week, a few of the developers involved in Ultimate Coder: Going Perceptual jumped on a Google+ Hangout to discuss how the contest was going, their challenges, and what they were really excited about. We had a good group of folks, including Chris Allen (Brass Monkey/Infrared5), Giuseppe Landolina (Simian Squared), Lee Bamber (The Game Creators), Chris Skaggs (Code-Monkeys) and Steff Kelsey (Infrared5). You can watch the whole thing here: