技术文章

英特尔® 实感™ 摄像头 (F200) 应用如何实现最佳用户体验

Learn best practices for developing a NUI app for the F200 camera using the Intel® RealSense™ SDK with these short videos from members of Intel's Perceptual Computing Group. 英特尔® 实感™ 摄像头 (F200) 应用最佳用户体验实践
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • 英特尔® 实感™ SDK
  • Intel RealSense SDK
  • F200 Camera
  • ux
  • NUI
  • 英特尔
  • 实感 摄像头
  • F200
  • 英特尔® 实感™ 技术
  • 用户体验与设计
  • 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

    This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and finishes up with a walkthrough describing how to integrate the Intel RealSense SDK and Oculus Rift* in a Unity* 5 project. 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 游戏开发
  • 英特尔® 实感™ 技术
  • 英特尔® 实感™ SDK
  • 英特尔® 实感™ 技术
  • RealSense SDK
  • realsense camera
  • F200
  • Oculus Rift
  • oculus rift DK2
  • VR
  • 实感SDK
  • 实感摄像头
  • 英特尔实感
  • 3D 摄像头
  • 使用支持 TouchDesigner* 的英特尔® 实感™ 摄像头: 第 1 部分

    TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used in TouchDesigner*. The demos in Part 1 use the Intel RealSense camera TOP node, and the demos in Part 2 use the CHOP node. Both Part 1 and 2 include animations and downloadable TouchDesigner* files, .toe files, which can be used to follow along. 英特尔实感技术
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • Windows*
  • 中级
  • 英特尔® 实感™ SDK
  • Intel RealSense SDK
  • TouchDesigner
  • Derivative
  • Audri Phillips
  • 英特尔实感技术
  • 英特尔实感
  • 英特尔
  • 图形
  • 采用 JavaScript* 混合使用英特尔® 实感™ 摄像头与英特尔® Edison 开发板

    采用 JavaScript* 混合使用英特尔® 实感™ 摄像头与英特尔® Edison 开发板 This article describes how to use JavaScript to read hand gestures from an Intel RealSense camera and send the data via a node.js server to the Intel® Edison board, which will trigger a buzzer and LED that are connected to it. Find out about required hardware, and how to use the RealSense SDK to capture the gesture data.
  • 开发人员
  • 专业版
  • Arduino
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • 物联网
  • Windows*
  • JavaScript*
  • 中级
  • 英特尔® 实感™ SDK
  • 英特尔® XDK
  • javascript
  • 英特尔
  • 英特尔 实感 摄像头
  • 英特尔 Edison 开发板
  • Intel RealSense SDK
  • Edison
  • Arduino
  • node.js
  • maker
  • javascript
  • gesture
  • 英特尔® 实感™ 技术
  • 物联网
  • 英特尔® 实感™ 技术自然用户接口用户反馈(第 2 部分)

    英特尔 实感 技术自然用户接口用户反馈 Justin Link talks about Chronosapien Interactive's experience in natural user interface (NUI) development with Intel® RealSense™ technology. The article focuses on the importance of user feedback for hand movements and gestures. Part 2.
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • 入门级
  • 中级
  • 英特尔® 实感™ SDK
  • 英特尔® 实感™ 技术
  • 英特尔 实感 技术
  • 英特尔 实感
  • 英特尔 实感 SDK
  • Intel RealSense SDK
  • Intel RealSense 3D Camera
  • natural user interface
  • NUI
  • Perceptual Computing
  • Justin Link
  • Chronosapiens
  • Space Between
  • The Risen
  • 用户体验与设计
  • 英特尔® 实感™ SDK 背景分割特性

    英特尔实感技术背景移除 This article describes how to integrate Intel® RealSense™ SDK background segmentation (BGS) middleware into immersive collaboration applications. It outlines the expected behaviors and performance expectations under a variety of scenarios and presents some limitations that developers need to be aware of before shipping products to consumers.
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • 英特尔® 实感™ SDK
  • 英特尔
  • 实感技术
  • 背景移除
  • 英特尔实感技术
  • 英特尔实感
  • 采用英特尔® 实感™ 3D 摄像头和英特尔® Edison 的 3D 人体全身扫描系统: 我们如何做到的

    采用英特尔® 实感™ 3D 摄像头 At IDF 2015, Cappasity demonstrated a prototype 3D full-body scanner using Intel® RealSense™ cameras connected to Intel® NUC computers, and with a rotating platform controlled via an Intel® Edison board. In this article, Konstantin Popov explains the system in detail.
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 英特尔® 实感™ 技术
  • Windows*
  • 入门级
  • 英特尔® 实感™ SDK
  • OpenCL*
  • 3D 摄像头
  • 英特尔 实感
  • 英特尔 实感 摄像头
  • Intel Realsense camera
  • R200
  • 3D Scanning
  • Cappasity
  • Konstantin Popov
  • Microsoft DirectX* 12 中资源绑定的性能考虑因素

    Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
  • 开发人员
  • Microsoft Windows* 10
  • 游戏开发
  • Windows*
  • C/C++
  • 高级
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • 英特尔
  • 游戏开发
  • 图形
  • 游戏行业的人工智能设计(第一部分)

    The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
  • 开发人员
  • 安卓*
  • Microsoft Windows* 8.x
  • 游戏开发
  • 高级
  • 入门级
  • 中级
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing 人工智能 游戏开发
  • 游戏开发
  • 图形
  • 英特尔® 酷睿™ 处理器
  • 优化
  • 并行计算
  • 线程
  • 用户体验与设计
  • 订阅 技术文章