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There are few real-world workloads available for Android platform benchmarking, resulting in use of unrealistic or trivial workloads to drive comparisons between devices and strongly influence what devices end up in the public’s hands. This article describes the Icy Rocks Workload, an animation workload developed and open-sourced by Intel that mimics real-world game applications on the Android platform.

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To provide easy-to-use APIs and reduce the effort required to add Intel® Integrated Performance Primitives (Intel® IPP) functions to your application, Intel® IPP library introduces new Integration Wrappers APIs. These APIs aggregate multiple Intel® IPP functions and provide easy interfaces to support external threading of Intel® IPP functions. A technical preview of Integration Wrappers functionality is now available for evaluation.

Integration Wrappers consist of C and C++ interfaces:

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Fluid simulation entails computing flow velocity everywhere in the fluid domain. This article describes how to improve fidelity while reducing computational cost by combining techniques described in earlier articles in this series.

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Portals including YouTube*, Netflix*, and Amazon* work constantly to give customers the highest quality with the fastest streaming available. Toward that end, Intel gathered a team of senior engineers with very strong performance optimization backgrounds early in 2015 to tune the VP9 video codec for greater performance on the Intel® Atom™ platform. This article shares the results of their work.

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Portals including YouTube*, Netflix*, and Amazon* work constantly to give customers the highest quality with the fastest streaming available. Toward that end, Intel gathered a team of senior engineers with very strong performance optimization backgrounds early in 2015 to tune the VP9 video codec for greater performance on the Intel® Atom™ platform. This article shares the results of their work.

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This paper provides an overview of some key aspects in developing Intel® RealSense™ applications that are portable across the different front-facing cameras: Intel® RealSense™ cameras F200 and SR300. It also details several methods for detecting the set of front- and rear-facing camera devices featured in the Intel RealSense SDK.

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RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any additional hardware on the user's system. The sample accomplishes the effect by implementing an off-axis perspective projection, using as inputs the face’s spatial X, Y position and the face’s average depth.

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This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a simple design can result in complex behavior. An example is developed that uses the Intel RealSense camera R200 and the Unity* 3D Game Engine.

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In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by providing additional services, features, and functionality. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.

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In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by providing additional services, features, and functionality. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.

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