技术文章

Создание искусственного интеллекта для игр (часть 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
  • 开发人员
  • 游戏开发
  • 高级
  • 入门级
  • 中级
  • 英特尔® VTune™ 放大器
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • threading
  • parallelization
  • parallel
  • 游戏开发
  • 图形
  • 并行计算
  • Longbow*: la arquería virtual pone a prueba el control por gestos

    Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
  • 开发人员
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • 游戏开发
  • Windows*
  • Unity
  • 入门级
  • 中级
  • 英特尔® 实感™ 技术
  • Intel RealSense 3D Camera
  • IntelRealSense SDK
  • gesture
  • Hand tracking
  • unity
  • ux
  • 用户体验与设计
  • Создание искусственного интеллекта для игр (часть 2)

    Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
  • 开发人员
  • 游戏开发
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • multi-core
  • visual computing
  • 游戏开发
  • 图形
  • 并行计算
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