Visualize this! a talk with codemasters @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Browne Principal Games Designer at Codemasters.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Tell us about your role at Codemasters
2. Red River is supposed to be the best looking Operation Flashpoint game. How did you achieve this without increasing the minimum required hardware specification for the game?
3. This game is set in Tajikistan, what kind of research do you need to do for such a setting?
4. You have optimized this game for the Intel Sand Bridge architecture, what has your experience been so far?
5. You changed the environments in this game to be more detailed, what kind of challenge did that pose?
6. Anything you want to say to Red River fans?

I am always looking for community feedback and questions. You can email them to visualizethis@intel.com or provide on twiter @artigupta

You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.
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