Voice Recognition and Accuracy for specific words

Voice Recognition and Accuracy for specific words

Is it possible to have the voice recognition not do the auto-grammar correction? This doesn't work well for specific words that sound irregular, etc.

 

Is there support fora boolean test for voicing of specific word?

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Do you use voice recognition in dictation mode or command-and-control mode (with Create/SetGrammar)?

I just use QueryVoiceRecognized() in Unity... it seems that is the only API method implemented for Unity framework?

up - any updates?

Is Voice recognition working for Unity with Beta 3 SDK?

Abhishek Nandy

yes. very inaccurate.

To switch from dictation to command-and-control mode under Unity, use function PXCUPipeline::SetVoiceCommands, example:

   pp.SetVoiceCommands(new string[]{ "left", "right", "up", "down" });

would the dictation result be pulled with the same pp.QueryVoiceRecognized() as well?

 

Zitat:

Mikhail Nikolsky (Intel) schrieb:

To switch from dictation to command-and-control mode under Unity, use function PXCUPipeline::SetVoiceCommands, example:

   pp.SetVoiceCommands(new string[]{ "left", "right", "up", "down" });

up

up

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