144 个搜索结果
Primal Carnage

The Fab Five: Game Developer Content | October

From not-so-pretty dinosaurs to the new Intel® Software Distribution Hub, we've got it all for you this month.

Intel Game Developer Showcase comes back to Austin for year two!

About 3 weeks ago Austin had its second Game Developer Showcase. This Intel sponsored event took place at Brazos Hall, and is one of the keystone events that kick off a week of Game Dev focused activity; all focused around the Austin Games Conference (AGC). The atmosphere was electric with...

Intel® Graphics Performance Analyzers 2017 R3 Release

上次更新时间:2017 年 10 月 2 日视频时长:2 分钟

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Best known as the inventor of the first mass-produced integrated circuits, memory chips, and microprocessors, Intel also delivers business innovation through market-driving programs such as Intel® inside.  On Sept. 19th, we announced our latest business innovation, the Intel® Software...

Green Man Gaming and Intel Help PC Game Developers Grow

Launched in 2010 in London, Green Man Gaming is an eCommerce technology business and a video games publisher that supports independent development studios to market their games globally. The online store and community offers the latest game insights and information, and more than 8,500 digital...

The American Dream

The Fab Five: Game Developer Content | September

The future of VR holograms, a fabulous medieval game, and one very strange American dream round out our offerings for this month.

Winners of the 2017 Intel® Level Up Game Developer Contest

It was another great year for the Intel® Level Up Game Developer Contest. We had a record number of submissions from around the world. It was tough taking the hundreds of exciting games and narrowing it down to the 25 finalists. From these finalists, we narrowed it down to the top games in various...

Bah VR! Holograms are the Future

上次更新时间:2017 年 9 月 1 日

The original article is published by Intel Game Dev on VentureBeat*: Bah VR! Holograms are the Future. Get more game dev news and related topics from Intel on VentureBeat. My brain does hurt a little bit right now. I don’t think it can fully grasp the future vision that Euclideon CEO Bruce Dell...

2017 Intel® Level Up Game Developer Contest Winners

上次更新时间:2017 年 8 月 29 日视频时长:1 小时 36 分钟

Announcement of the 2017 Intel® Level Up Game Developer Contest Winners!

More than Just a Pretty Game (With Dinosaurs)

上次更新时间:2017 年 8 月 29 日

Exhaustively exploring new technologies is part of the kick that drives these computer science majors, and the flexibility of a small indie studio to pivot into a new space is a luxury not available to the larger AAA publishers. “If Augmented Reality looks like it’s actually going to be a thing,...

Chasing the VR American Dream. From Australia

上次更新时间:2017 年 8 月 27 日

A VR game set with an Americana vibe and the distinctive visuals of the 1950s being made by a small indie team in Melbourne, Australia? Didn’t quite see that one coming.

追逐 VR《美国梦》,澳大利亚出品

上次更新时间:2017 年 8 月 27 日

一款带领大家重温 20 世纪 50 年代美国文化的 VR 游戏由澳大利亚墨尔本的小型独立游戏开发团队制作而成?Didn’t quite see that one coming.

One Man on a Mission

上次更新时间:2017 年 8 月 25 日

Finding his way in the games industry with his first game, Space Jammers. Frankly, Raissi can title himself however he pleases given that, as the string of responsibilities suggests, Spread Shot Studios is his solo operation.


上次更新时间:2017 年 8 月 25 日

他凭借自己的第一款游戏《Space Jammers》在游戏行业立足。坦率来讲,Raissi 完全可以这样标榜自己,因为一连串职责表明,他是自己独自运营 Spread Shot Studios

Digital Happiness Taking DreadEye AIM at VR

上次更新时间:2017 年 8 月 23 日

The original article is published by Intel Game Dev on VentureBeat*: Digital Happiness Taking DreadEye AIM at VR. Get more game dev news and related topics from Intel on VentureBeat. Bandung, West Java, Indonesia. To be honest, I had to look it up on Google maps to eyeball its location south of...

Intel® Developer Mesh: Editor’s Picks August 2017

Every month I pick out 5 projects from Intel® Developer Mesh that I find interesting and share them with you. There is a diverse array of projects on the site, so narrowing it down to just five can be difficult! Since, it’s August, and here in the United States summer vacation will be ending soon...

Digital Happiness 计划打造 VR 版 DreadEye

上次更新时间:2017 年 8 月 23 日

原文由 Intel Game Dev 发表于 VentureBeat*:Digital Happiness 计划打造 VR 版 DreadEye。请访问 VentureBeat 的英特尔页面,了解更多游戏开发新闻和相关主题。 印度尼西亚西爪哇岛万隆市。说实话,我必须要借助谷歌地图,才能找到首都雅加达以南的位置。公平地讲,你可能认为它不是一个能够推动游戏概念和技术的游戏开发工作室,但这却体现了游戏行业的全球性,而且大家一点也不会觉得惊讶。 2013 年,总部位于此的游戏开发工作室 Digital Happiness 发布了一款惊悚游戏《DreadOut》,现在该公司计划借《...

Mount & Blade is a Much Bigger Deal Than You Think

上次更新时间:2017 年 8 月 19 日

“In my opinion, we’ve been successful because we wanted to make games that we wanted to play. That’s how we’re approaching the new game,” says Yavuz.“When I started out, everything was like a wild dream. I didn’t dare think we could be where we are today.”


使用英特尔® SPMD 程序编译器实现游戏 CPU 的矢量化

使用英特尔® SPMD 程序编译器(在之前的文档中通常被称作 ISPC)将高度矢量化的 GPU 计算内核迁移至 CPU 代码。附上 Github 代码示例的链接,以帮助您使用备用 CPU 周期创建更丰富的游戏体验。


Use the Intel® SPMD Program Compiler for CPU Vectorization in Games

Migrate highly vectorized GPU compute kernels to CPU code using the Intel® SPMD Program Compiler (commonly referred to in previous documents as ISPC). Includes a link to a Github code sample to help you utilize spare CPU cycles to create a richer gaming experience.

New VR Zone

The Fab Five: Game Developer Content | August

Pirates, Blowfish, and a new site with resources for virtual reality developers populate this month's content.

Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew

Virtual Reality (VR) is a segment where the combination of environmental interaction, enhanced physics simulation, and destruction can become the frosting on the cake that keeps a player in your game and wanting more. This article will take you through each of the CPU-intensive features implemented...



VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW...

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We...

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get...

以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。

How Intel® Core™ i7 CPUs Make VR Games More Immersive

上次更新时间:2017 年 7 月 19 日视频时长:2 分钟

Take a quick look at how the Intel Core CPUs power the best VR experiences, making VR games more immersive and realistic!

Introduction to VR: Creating a First-Person Player Game for the Oculus Rift*

This article introduces virtual reality (VR) concepts and discusses how to integrate a Unity* application with the Oculus Rift*, add an Oculus first-person player character to the game, and teleport the player to the scene. This article is aimed at an existing Unity developer who wants to integrate...

虚拟现实简介:创建一款面向 Oculus Rift* 的第一人称游戏

本文介绍了虚拟现实 (VR) 概念,讨论了如何集成 Unity* 应用与 Oculus Rift*,在游戏中添加 Oculus 第一人称玩家角色,以及将玩家远距传动至场景。本文的目标受众是想要集成 Oculus Rift 至 Unity 场景的 Unity 开发人员。假定前提是读者已经有一个能够创建面向 Oculus 的虚拟现实游戏的装备:一台面向 Oculus 的 PC 和 Oculus Rift 以及触摸控制器。