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Intel® Graphics Driver 25.20.100.6519 for Windows® 10. Released 1/17/19

Full release notes for driver version 25.20.100.6519

Highlights for Developers:

Added support for GL Extensions GL_ ARB_texture_filter_anisotropic – This extension specifies maximum degree of anisotropy on per texture basis GL_ARB_pipeline_statistics_query - This...

Certain Affinity* Is Ready for the Limelight with Games as a Service Model

发布时间:!datetime,更新时间: 2019 年 1 月 14 日

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Adaptive SSAO Takes Battle for Azeroth* by Storm

This article provides details on a new scalable SSAO effect: Adaptive Screen Space Ambient Occlusion (or ASSAO).

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

发布时间:2019 年 1 月 7 日

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

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World of Tanks* 1.0+: Enrich User Experience with CPU-Optimized Graphics and Physics

This article uses features of modern CPUs to re-architecture their engine and attain new levels of performance

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

发布时间:2019 年 1 月 2 日

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

2018 Buzz Workshop: Guangzhou

With Intel and many leaders in the game industry in attendance, the event was designed to share learnings

Outward Proves You Don’t Need Crunch to Make a Massive RPG

发布时间:2018 年 12 月 27 日

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

发布时间:!datetime,更新时间: 2018 年 12 月 26 日作者:MICHAEL C. (Intel)

Learn core concepts of developing OpenCL™ applications with Intel® SDK for OpenCL™ Applications 2019.

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R4 Release Notes

发布时间:2018 年 12 月 21 日

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

Intel® Graphics Driver 25.20.100.6471 for Windows® 10. Released 12/20/18

 

Full release notes for driver version 25.20.100.6471

 

Highlights for Developers:

Added support for Vulkan extensions: VK_KHR_vulkan_memory_model – This extension allows use of the Vulkan Memory Model, which formally defines how to...

Screenshot of Intel® Graphics Performance Analyzers 2018 R4 Release

Intel® Graphics Performance Analyzers 2018 R4 Release

上次更新时间:2018 年 12 月 21 日

Learn about Intel® Graphics Performance Analyzers 2018 R4 release featuring and update to Trace Analyzer to feature both a brand-new UI as well as an improved capture system, added additional features in Graphics Frame Analyzer, and enhanced the Graphics Monitor workflow!

How Landfall* Juggles Jokes, Physics Experiments, and Commercial Games

发布时间:2018 年 12 月 20 日

Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim,

Announcing Intel® Graphics Performance Analyzers Version 2018 R4

发布时间:!datetime,更新时间: 2018 年 12 月 20 日作者:Giselle G. (Intel)

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2018 R4 includes the latest toolset featuring support for - Metal* 1 and 2 on macOS* - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on macOS* - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* 3.2, 3.3, 4.0...

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Program Compiler GitHub* repo. The Intel® SPMD Program Compiler is colloquially referred to as “ISPC”, as in the compiler’s executable name “ispc.exe”. The new SGEMM sample is instructive for showing several variants of how to approach...

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

Self-Test Option Makes Runs Great on Intel® Technology Certification Easier

We are announcing today a self-test option for independent game developers to achieve certification for Runs Great on Intel® technology. Live and ready today, the Intel® Game Dev Program gives developers access to a range of testing services to help improve overall quality.

The self-test...

Intel® Graphics Driver 25.20.100.6444 for Windows® 10. Released 11/28/18

DRIVER VERSION: 25.20.100.6444

DATE: November 28, 2018

Introducing Intel’s Windows DCH Driver. Intel and Microsoft have worked together to make this transition as seamless as possible. There shouldn't be any impact to your everyday experience. We...

The Making of Early Access Hit They Are Billions*

发布时间:2018 年 11 月 22 日

Having “bold and original ideas” is the key to surviving the notoriously difficult video game industry

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SPIR-V*: Default Interface to Intel® Graphics Compiler for OpenCL™ Workloads

Intel® Graphics Compiler has recently switched from SPIR* to SPIR-V* as an intermediate representation for OpenCL™ workloads. This may seem like an internal change in the compiler, not visible to the user, but it shows our commitment to support Khronos* open standards. Now most of the compute...

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Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

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Intel and Valve* Add Intel® Embree Ray-Tracing Technology to New Audio Plug-in

In June 2018, Valve* announced the release of Steam* Audio 2.0 beta 14, with support for Intel® Embree technology. This software improves performance in sound simulation, offering more immersive experiences for players, and faster bake-times for developers. Intel and Valve collaborated...

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

发布时间:2018 年 11 月 1 日

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

使用 25.20.100.6323 英特尔® 显卡驱动程序调整高动态范围 (HDR) 播放

发布时间:2018 年 11 月 1 日

使用 25.20.100.6323 英特尔® 显卡驱动程序调整高动态范围 (HDR) 播放

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

面向 Microsoft DirectX* 12 的动态分辨率渲染更新

使用 DirectX 12 可便捷地将 DRR 功能添加至现有的渲染管道

Intel Graphics Performance Analyzer R3 Release

英特尔® 图形性能分析器(英特尔® GPA)版本说明和新特性

发布时间:2018 年 10 月 12 日

本文包含在线版英特尔® 图形性能分析器(英特尔® GPA)版本说明

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