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Week 8 - Vitruvian VR: an exciting 360° simulation experience!

发布时间:2018 年 10 月 17 日作者:Paolo M.

For the video of this week we went to the beautiful alpine location of Cortina D'Ampezzo to shoot a promotional video highlighting the structure of the Vitruvian, the technologies used and the virtual scenery inspired precisely by the Italian Alps.

Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and New Features

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel®

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Sampling Surround Sound and Binaural Audio for Use in Virtual Environments and Games

发布时间:2018 年 10 月 11 日

This article explains techniques for using advanced audio hardware and virtual reality (VR) microphones to collect real-time binaural audio samples. Binaural recording uses two microphones to capture and later recreate a 3D soundscape; these field-recording techniques, specifically for use in VR...

Intel® SDK for OpenCL™ Applications 2019 overview

Get Started with Intel® SDK for OpenCL™ Applications 2019: Core Concepts

发布时间:!datetime,更新时间: 2018 年 10 月 11 日作者:MICHAEL C. (Intel)

Learn the core concepts of the Intel® SDK for OpenCL™ Applications 2019 and get ready to build your first applicat.

The incredible power of voice

The incredible power of voice

发布时间:2018 年 10 月 10 日作者:Matteo V.

Voice input is a natural way to interact with an object in mixed reality, let's see how to include this feature it in our project.

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

上次更新时间:2018 年 10 月 8 日

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms presented here can be found in the corresponding white paper: https://software.intel.com/en-us/articles/checkerboard-rendering-for-real-time-upscaling...

Conservative Morphological Anti-Aliasing version 2 (CMAA2)

Conservative Morphological Anti-Aliasing version 2 (CMAA2) on Github

上次更新时间:2018 年 10 月 3 日

This repository contains implementation of CMAA2, a post-process anti-aliasing solution focused on providing good anti-aliasing while minimizing the change (i.e. blurring) of the source image at minimal execution cost.

Details of the implementation as well as quality and performance...

VR Movie Production in Construct with StarVR, PresenZ, and the Intel M.2 SSD | SIGGRAPH 2018 Tech

上次更新时间:2018 年 10 月 3 日视频时长:31 分钟

PresenZ enables 6 degrees of freedom in pre-computed images for VR movie production, delivering the experience "Construct" to the StarVR headset via fast Intel M.2 PCI SSDs.

Intel® Graphics Driver 25.20.100.6323 for 64-Bit Windows® 10 (6th, 7th, & 8th Generation). Released 10/1/18

DRIVER VERSION: 25.20.100.6323 (Windows Graphics Driver Version: 25.20.100.6323) DATE: October 1, 2018

Highlights:

Windows* 10 October 2018 Update Launch Driver HDR for embedded laptop...

Deliver Smooth Game Streaming Experiences with Intel® Quick Sync Video | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:54 分钟

Take advantage of Intel® Quick Sync Video technology and learn how to enhance the game streaming experience without compromising game play.

Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene Description* | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:34 分钟

Universal Scene Description* (USD) is an open source initiative developed by Pixar for fast, large scale, and universal asset management across multiple programs including Maya, Houdini, and others.

Unleashing Intel® Advanced Vector Extensions 512 (Intel® AVX-512) Inside the Open Shading Language | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:32 分钟

Learn how Intel worked with Pixar Animation Studios* and Sony Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel® AVX-512.

Tuning For Deep Learning Inference with Intel® Processor Graphics | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:34 分钟

Deep learning based Inference on edge based devices is growing rapidly. On-Device intelligence provides several advantages for application vendors. In this talk, learn about how developers and researchers are taking advantage of Intel® Processor Graphics to get best performance.

Embree Ray Tracing Kernels | Overview and New Features | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:42 分钟

Overview of the new Embree 3 ray tracing framework, including how to use the new API, supported geometry types, and ray intersection methods. Includes a look at new features like normal oriented curves, vertex grids, etc.

Dynamic Resolution Techniques for Intel® Processor Graphics | SIGGRAPH 2018 Tech Session

上次更新时间:2018 年 10 月 2 日视频时长:43 分钟

Learn how to improve performance and quality of your game on Intel® Processor Graphics, including scaling from 1080p to 4k, with dynamic resolution rendering and checkerboard rendering (CBR).

Intel® Graphics Performance Analyzers 2018 R3 Release

上次更新时间:2018 年 9 月 27 日

Learn about Intel® Graphics Performance Analyzers 2018 R3 release featuring the newly added GPU Duration metric to Frame Analyzer for OpenGL applications on Ubuntu 18.04, additional experiments to Frame Analyzer for macOS Metal applications, a new way to view, sort, and group resources in Frame Analyzer for Windows DirectX Applications, as well as a way to color-code ergs by hardware bottlenecks!

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R3 Release Notes

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Mountainvista | Procedural Landscaping with Cinema 4D | SIGGRAPH 2018

上次更新时间:2018 年 9 月 21 日

Learn how Marc Potocnik tested the limits of native Cinema 4D shaders to create approaches to procedural landscapes!

Ashen scene

Ashen Is an RPG Where Other Players Wear NPC Masks

发布时间:2018 年 9 月 17 日

Ashen is a single-player action role-playing game (RPG) masquerading as a multiplayer game, or maybe it’s the other way around? It’s blurry, like the line between players and nonplayer characters. In Ashen, the players are the non-player character (NPC)'s. See how Ashen is changing the way NPCs...

Xing the land beyond scene

Xing: The Land Beyond — the Remarkable Journey from Classroom to Steam*

发布时间:2018 年 9 月 13 日

Before the Kickstarter, before it embraced virtual reality (VR) before Sony* put it in its E3 lineup, Xing: The Land Beyond started out as a project in a level design class at college. What was meant to be a one-week assignment ended up being developed over the course of five years, spawning a...

man with bow aims arrow at deer

Outward Proves You Don’t Need Crunch to Make a Massive RPG

发布时间:2018 年 9 月 10 日

Outward is an ambitious, open-world role-playing game (RPG) designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy, and you can play the whole thing cooperatively and in splitscreen.

利用Unity C# Job system和ECS方法实现高性能游戏

发布时间:2018 年 9 月 10 日

作者:Peng Tao

前言

在2018年5月2号,Unity正式发布了2018.1版本。在这个版本中,Unity重构核心代码,重磅推出三个功能,这三个功能大大提升了多线程的处理能力以及内存的管理方式,从而有效地提升了游戏性能。

C# Job System — 多线程游戏开发的框架。 The Entity Component System (ECS) — 新型高效的面向数据的模型框架 The Burst Compiler — 高性能的编译器 什么是Job System

一般来说,游戏在CPU侧主要的工作都在逻辑线程和渲染线程两个线程,...

Conservative Morphological Anti-Aliasing 2.0

This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be leveraged asynchronously on graphics processing units (GPUs) that support this capability. It also includes some of the weak points of the post-process...

Cloud Gaming Comes of Age | SIGGRAPH 2018

上次更新时间:2018 年 8 月 31 日

Artesyn and Gamestream scale out gaming-as-a-service with Intel® Core Processors and Radeon* RX Vega M Graphics!

Interactive Professional Graphics on Scalable Intel® Xeon® Processors | SIGGRAPH 2018

上次更新时间:2018 年 8 月 31 日

Learn how you can take advantage of Scalable Intel® Xeon® Processors for your CGI, animation, or motion graphics!

-NEW- 24.20.100.6286: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 24.20.100.6286 (Windows Graphics Driver Version: 24.20.100.6286) DATE: August 30, 2018

Highlights for Developers:

Media streaming improvements to fix jitter/stutter while using the AVC* codec at...

Maximizing Visuals with Multicore in Unreal Engine 4 | SIGGRAPH 2018

上次更新时间:2018 年 8 月 30 日

3-2-1 GLORP! Check out this Unreal Engine Demo that showcases CPU Particles in UE4. 

Create Realistic Character Animation with Ziva Dynamics | SIGGRAPH 2018

上次更新时间:2018 年 8 月 30 日

See how Ziva Dynamics can help you create  realistic  and lifelike character and creature animations!

Landfall scene pink men marching

How Landfall Juggles Jokes, Physics Experiments, and Commercial Games

发布时间:2018 年 8 月 29 日

Landfall was working on Totally Accurate Battle Simulator, a physics-based tactics sim, when the studio answered the call of April Fools. It wasn’t the first time, and in this case, the concept was a goofy parody of PlayerUnknown’s Battlegrounds, a three-week diversion from their main game project.

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