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Access technical guides, code samples, case studies, and tutorials from Intel Game Dev experts.

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Open Source Denoising for Lightmaps in Unity*

上次更新时间:2019 年 4 月 25 日视频时长:31 分钟

The integration between the Unity* game engine and the recently released Intel® Open Image Denoise library (an AI-based denoiser) for CPU-based lightmap denoising can significantly improve fidelity over bilateral blur.

Accelerate Large-Scale Inverse Kinematics

上次更新时间:2019 年 4 月 25 日视频时长:35 分钟

The Deep Learning Deployment Toolkit allows game developers to quickly deploy deep-learning algorithms to solve inverse kinematics problems.

Create a Scalable and Destructible World in HITMAN 2*

上次更新时间:2019 年 4 月 25 日视频时长:57 分钟

IO Interactive* uses available hardware to dynamically upscale resolution and deliver more realism. See the design and architecture of the destruction system, asset pipeline, and game runtime.

Simple Single Instruction Multiple Data (SIMD) with Intel® Implicit SPMD Program Compiler

上次更新时间:2019 年 4 月 25 日视频时长:45 分钟

Learn how to write fast, efficient, and maintainable vector code for the CPU with examples of simple SIMD that use the Intel® Implicit SPMD Program Compiler.

Get Multicore Differentiation & Integrated Graphics Performance

上次更新时间:2019 年 4 月 23 日视频时长:48 分钟

During the collaboration and development of Total War*: THREE KINGDOMS, Intel and Creative Assembly* learned tips and tricks for achieving better performance on the latest integrated GPUs.

Scalability for All: Unreal Engine* 4 with Intel

上次更新时间:2019 年 4 月 23 日视频时长:33 分钟

Learn how Intel and Epic Games* collaborated to improve Unreal Engine* 4 performance for both CPUs and GPUs and how to take advantage of it.

How to Fix Performance Woes

上次更新时间:2019 年 4 月 23 日视频时长:37 分钟

Learn how to use Intel® Graphics Performance Analyzers to identify and quantify common performance bottlenecks, mitigate them, and validate optimizations.

The Architecture of 11th Generation Intel® Processor Graphics

上次更新时间:2019 年 4 月 23 日视频时长:43 分钟

Get information on the building blocks and performance implications of this new release. Take an in-depth look at its new and innovative features.

Page icon Frostpunk

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*

Title slide: Scalability for All, Unreal Engine 4 on Intel

GDC 2019 Tech Sessions

发布时间:2019 年 4 月 5 日

Scalability for All: Unreal Engine* 4 with Intel

Author: Jeff Rous

Scalability for All: Unreal Engine* 4 with Intel from Intel® Software

Unreal Engine* 4 is a high-performance game engine for...

Intel GPA 2018 R3 Release

Intel® Graphics Performance Analyzers (Intel® GPA) 2019 R1 Release Notes

发布时间:2019 年 3 月 14 日

This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

Intel® Graphics Performance Analyzers 2019 R1 Release

上次更新时间:2019 年 3 月 14 日

Learn about the exciting new features included in the Intel® Graphics Performance Analyzers 2019 R1 Release