1328 个搜索结果

筛选

    搜索结果:

Maximizing Visuals with CPU Particles in Unreal Engine* 4

CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision

The Making of Early Access Hit They Are Billions*

发布时间:2018 年 11 月 22 日

Having “bold and original ideas” is the key to surviving the notoriously difficult video game industry

Page icon

SPIR-V*: Default Interface to Intel® Graphics Compiler for OpenCL™ Workloads

Intel® Graphics Compiler has recently switched from SPIR* to SPIR-V* as an intermediate representation for OpenCL™ workloads. This may seem like...

Page icon

Intel and Valve* Add Intel® Embree Ray-Tracing Technology to New Audio Plug-in

In June 2018, Valve* announced the release of Steam* Audio 2.0 beta 14, with support for Intel® Embree technology. This software improves...

Page icon

Model for Real Time—Beyond Counting Polygons

The number of polygons in a mesh typically indicates how fast it will render.

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun

Surprising Volumetric Effects in Cinema 4D* Part 1: The Magic of Visible Lights

Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

发布时间:2018 年 11 月 1 日

Tune High Dynamic Range (HDR) Playback with 25.20.100.6323 Intel® Graphics Driver

使用 25.20.100.6323 英特尔® 显卡驱动程序调整高动态范围 (HDR) 播放

发布时间:2018 年 11 月 1 日

使用 25.20.100.6323 英特尔® 显卡驱动程序调整高动态范围 (HDR) 播放

Dynamic Resolution Rendering Update for Microsoft DirectX* 12

Using DirectX 12 can be a convenient way to add DRR functionality to your existing rendering pipeline

面向 Microsoft DirectX* 12 的动态分辨率渲染更新

使用 DirectX 12 可便捷地将 DRR 功能添加至现有的渲染管道

页面