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Green Man Gaming* and Intel Help PC Game Developers Grow

发布时间:2017 年 9 月 13 日,更新时间: 2019 年 7 月 16 日作者:Patrick Defreitas

We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.

Hitman 2*: Enhancing Reverb on Modern CPUs

发布时间:2019 年 7 月 15 日

IO Interactive and Intel used multicore CPUs and parallelization to make Hitman 2 sound more immersive by improving its reverb system.

Get Certified, Runs Great on Intel® Technology

上次更新时间:2019 年 7 月 15 日视频时长:36 分钟

Learn the methodology to get certified including hardware requirements, submission process, and benefits. Explore how Intel® Graphics Performance Analyzers can help with certification.

Maximize Your Game Performance with Intel® Graphics Performance Analyzers (Intel® GPA)

上次更新时间:2019 年 7 月 15 日视频时长:42 分钟

Learn how to use Intel® GPA to identify performance bottlenecks and analyze metrics and hotspots. In addition, a case study showcases these performance optimizations.

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Integer Scaling Support on Intel® Graphics

发布时间:2019 年 7 月 12 日

Integer scaling (IS) is a nearest-neighbor upscaling technique that simply scales up the existing pixels by an integer (i.e., whole number) multiplier

Companion Displays Give Game Devs New Options

发布时间:2019 年 7 月 2 日作者:Anne M.

New Devices Offer Developers a Game-Friendly Form Factor to Expand Their User Base

Intel is working with a variety...

wrnch* Democratizing Marker-Less Motion Capture

发布时间:2019 年 6 月 25 日

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.

Master of Shapes VR Go Karts

上次更新时间:2019 年 6 月 20 日视频时长:3 分钟

Master of Shapes VR Go Karts

Chaos 解密:如何使 Chaos 更快更强

上次更新时间:2019 年 6 月 18 日视频时长:30 分钟

本次演讲介绍了如何通过英特尔和 Epic Games 的技术合作使得虚幻引擎的最新物理破环系统 Chaos 更快更强。讲师给大家展示了曾经在 GDC 2019 演示过的示例,并为大家解析示例背后所使用的开发工具及技术,从而帮助开发者强化游戏中的物理特性与破坏效果。

Performance Analysis for Games and Graphics Applications

发布时间:2019 年 6 月 17 日作者:Giselle G.

This article is a quick breakdown of the differences between Intel® GPA and Intel® VTune Amplifier. We will cover what types of problems each tool...

Intel and Microsoft* Unveil Variable Rate Shading Support

发布时间:2019 年 6 月 12 日作者:Laura Wieme

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

英特尔与微软* 发布可变速率着色支持

发布时间:2019 年 6 月 12 日作者:Laura Wieme

英特尔与微软* 联手在 DirectX* 12 和英特尔即将发布的 Gen11 硬件中支持可变速率着色 (VRS)。

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