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Use Unreal Engine* Particle Effects on the CPU

发布时间:2019 年 1 月 25 日作者:ZHUOSHI S.

This article illustrates the Unreal Engine* CPU particle effect through the example of the game Sinner

如何在《救赎之路》中使用CPU粒子效果

发布时间:2019 年 1 月 25 日作者:ZHUOSHI S.

这里以《救赎之路》这款优秀的国产独立游戏为例说明如何在游戏中使用CPU粒子效果来实现这一目标。

Conservative Morphological Anti-Aliasing (CMAA)

发布时间:2014 年 3 月 18 日,更新时间: 2018 年 11 月 14 日作者:Filip Strugar

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original

Icon for Dynamic Checkerboard Rendering Code Sample

Checkerboard Rendering (CBR) and Dynamic Resolution Rendering (DRR) on GitHub

上次更新时间:2018 年 10 月 8 日

This repository contains a straight forward integration of CBR and DRR into the DX12 MiniEngine. An indepth explanation of CBR and the algorithms...

Conservative Morphological Anti-Aliasing version 2 (CMAA2)

Conservative Morphological Anti-Aliasing version 2 (CMAA2) on Github

上次更新时间:2018 年 10 月 3 日

This repository contains implementation of CMAA2, a post-process anti-aliasing solution focused on providing good anti-aliasing while minimizing...

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

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代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中

代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中

Code Sample: Conservative Morphological Anti-Aliasing Version 2 (CMAA2)

发布时间:2018 年 9 月 6 日

Files(s): Download License: CMAA2 is licensed under Apache* License 2.0. Optimized for...   OS:...

Code Sample: API Without Secrets: The Practical Approach to Vulkan*

发布时间:2018 年 8 月 27 日作者:Pawel L.

Learn what resources are needed and how to organize them to efficiently generate and display a single frame of animation in the Vulkan API.

Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper...

代码示例:使用 Microsoft DirectX* 12 的动态棋盘渲染

随附的示例代码展示了 CBR 和 DRR,并在正向渲染管道中提供了基本实施;此外,随附的白皮书介绍了延迟渲染管道中的实施。虽然我们的重点是集成图形处理单元 (GPU),但是我们对正向与延迟渲染实施进行了测试,使其在 AMD 和 N

Code Sample: Dynamic Checkerboard Rendering Using Microsoft DirectX* 12

The accompanying sample code demonstrates both CBR and DRR and provides a base implementation in a forward rendering pipeline; additionally, the...

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