The TA Load metric represents the percentage of time that the Tile Accelerator (TA) is busy.

Improving Performance

Use the TA Load metric in combination with the USSE Vertex Load metric to help improve performance.
For example:

  • If the TA Load metric is high but the USSE Vertex Load metric is low, then the scene could have too many vertices.
  • If the TA Load metric is low but the USSE Vertex Load metric is high, then the Vertex Shader might be the performance bottleneck.
有关编译器优化的更完整信息,请参阅优化通知