最新动态
Twisted Pixel brings Hollywood A-list voices to VR
The studio, with several games under its belt over its ten-year tenure, had always wanted to make Wilson’s Heart, which is out now in VR. “We had an early prototype that we had called ‘The Hands Game’ working with a gamepad with a first-person narrative. It used your hands to pick up objects like...
The Fab Five: Game Developer Content | July
Take some risks and make some jam this month in the Fab Five!
Path of Exile’s storied road to success
Remaining focused on Path of Exile continues to pay dividends, as does believing that despite reports to the contrary, the PC continues to maintain its viability as a major gaming platform. There are lessons here for every development studio.
Inside the company behind sensation Playerunknown’s Battlegrounds
Rapidly becoming — if not already — a phenomenon, Playerunknown’s Battlegrounds has captured imaginations and, with its constantly evolving world, is maintaining the interest of many gamers. If you’re not playing it, your friends probably are.
Pixeldash Studios Diversifies to Succeed.
What makes the Pixel Dash story a little different is that despite just being two people, they worked on client projects to supplement funds raised for their game, Road Redemption, through Kickstarter, the Humble Store, and eventually Steam Early Access.
Indie Metroid-vania in Sundered
You start your game project because you want to make the game of your dreams, and then the pieces of the business fall in place, and your teams commit all their skills and time to achieve those goals. Sometimes it works and sometimes, despite all the best intentions, it doesn’t.
Guidelines for Immersive Virtual Reality Experiences
Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic...
Intel® Graphics Performance Analyzers 2017 R2 Release
Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.
Refocus. Rebuild. Remake Something New
What are the biggest challenges we have as gamers? “Time,” states Coleman, founder and President of Sparkypants “so we’re playing mobile games because that’s where we can find the time, and that’s where the 15-minute time limit came from.” Limiting matches into this digestible format required a...
One Man Band. Plus, Pygmy Goats.
A one-man game development studio run out of a fairly rural part of New South Wales, Australia, a couple of hours train ride from Sydney, can’t be the easiest operation to make a success. But that’s just the situation lone wolf developer Alberto Santiago is living, fronting his company, Studio...
一个人的团队以及侏儒山羊。
如果某个游戏开发工作室只有一个人经营,位于澳大利亚新南威尔士州偏僻的乡下,距离悉尼几小时的车程,恐怕这个工作室很难取得成功。但这正是独立开发人员 Alberto Santiago 所从事的事业,经营他的公司 - Canvas 工作室。
实现极致的图形表现:通过CPU加强"星际迷航™:舰桥成员"的VR体验
本次讲座将以"星际迷航™:舰桥成员"为例子,集中介绍如何利用CPU的计算能力实现更加真实的VR体验。
Trion Worlds: Moving With the Times
It’s this deep experience throughout the fascinating evolution of online gaming that perfectly positions Hartsman to navigate rapidly changing gamer tastes. Casting back to 2007, Trion Worlds was founded with the goal of creating a technology platform on which massive online worlds could be built....
Trion Worlds:与时俱进
在网络游戏精彩纷呈的演进过程中,Hartsman 积累了丰富经验,这使得他能够精准把握玩家们快速变化的口味与喜好。Trion Worlds 成立于 2007 年,最初的宗旨是创建支持构建大规模网络游戏的技术平台。同时该公司还开发了游戏《时空裂痕》,用来展示公司的技术并提供共享世界体验。
Blowfish Bidding for the Big Time
For Blowfish Studios, founded by Ben Lee and Aaron Grove in 2010 in Sydney, Australia, witnessing the opening and closing of several studios led to defining their ambition as establishing a “sustainable” indie game studio. You can make quite a lot of money making mobile games and free-to-play, but...
Blowfish 在竞争激烈的市场大有作为
2010 年,Ben Lee 和 Aaron Grove 在澳大利亚悉尼创立了 Blowfish 工作室,在见证了几家工作室的兴衰后,该工作室将目标定为创建“可持续”的独立游戏工作室。“我们可以通过开发移动游戏和免费游戏赚很多钱,但是这不是我们真正的目标。”Lee 表示。“我们运行了各类游戏,全力维持受雇开发和自主开发之间的可持续的平衡,未来将倾向于自主开发。”
The Fab Five: Game Dev Zone Content | June
This month read about turning old games into new, how Intel and VentureBeat* are collaborating, and more on VR.
Can Game Developers and PC Resellers Do More to Help Each Other Grow?
Game developers work hard to get their titles in front of gamers, immediately upon release. A new title generally commands its full retail price during the first few months, but promotional sales are a common practice to increase sales and players once a title has been in the market for a while...
Development Strategy Turns Players into Robot Builders
Freejam Games*’ development strategy turns players into robot builders. Mark Simmons believed that UGC would provide “the means to allow a small developer to make games that were much larger than the small group could make on their own — to harness the power of the community.”
开发战略将玩家变成机器人建造者
Freejam Games* 的开发战略将玩家变成机器人建造者Mark Simmons 认为 UGC 可提供“一种方法,支持小型开发商开发游戏,其规模要比他们依靠自身力量开发出的游戏大得多 — 充分利用社区的力量。”
Intel’s Virtual Reality Director Knows the Future (Hint: It’s Not About Headsets)
Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.
Before Salmi Games Can Make Bread, It Needs Some Jam
Code jams have become incredibly popular, often gathering dozens, hundreds, or even thousands of programmers to innovate, collaborate, and compete in relatively quick coding endeavors. In a similar form, game jams have sprung up as a way for game makers to conceive and create a viable game,...
只需一些果酱,Salmi Games 就可制作出最美味的面包
代码果酱(编程挑战赛)广受欢迎,经常能够聚集数十位,数百位,甚至数千位编程人员通过快速编码来进行创新、合作和竞争。同样,游戏果酱也突然涌现出来,支持游戏厂商构思和开发切实可行的游戏,有时甚至在短短的 24 小时内就可完成这一过程。
Steve Goldstein of Turtle Rock Studios Believes the Console Game Industry Lacks Risk Takers
Turtle Rock’s Steve Goldstein believes the console game industry lacks risk takers
The Long (Wiggly) Tail
Few game studios can boast the longevity and continued success of Wakefield, England’s Team17*. Founded in 1990, the studio has witnessed most of the ups-and-downs the industry has experienced over this time, providing an ideal perspective from which to assess the opportunities and challenges...
World of Warcraft in the Streets, Edtech MMO in the Sheets
Immersed Games is an early-stage edtech (educational technology) startup unlike any other, the brainchild of a diehard MMORPG player and PhD candidate Lindsey Tropf, born in the wake of a World-of-Warcrafttriggered epiphany.
An Interview with Austin Grossman, Sci-Fi Author, at GamesBeat Summit
At the GamesBeat Summit in Berkley, California, Kim Pallister, a virtual reality expert at Intel, interviewed Austin Grossman, author of You: A Novel and co-author of classic PC games including the most recent Dishonored series. Read a summary of how Austin believes sci-fi stories from our past can...
Nightdive turns games of the past into a bright future…virtually
Nightdive Studios, took a drastically different path, and its website reveals that core mission: “Bringing lost and forgotten gaming treasures back from the depths.." by acquiring the rights to already-released games, updating them to work on contemporary platforms, and offering the revamped games...
Telltale Games Hones Its Episodic Formula on Bigger Licenses
For the first time in many years, Sega seems like it has a strong vision for how it wants to approach the gaming industry. And it is now openly explaining what that vision means by moving players from one game to another within the Sega ecosystem. As for its packaged-games business, the publisher...
The Fab Five: Game Developer Content | May
Watch what happens when you pit professional gamers against random Intel booth visitors when we revisit "Pros vs Joes" at GDC 2017. Read about optimizations in Halo Wars* 2 and more this month.
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