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搜索结果: 10

  1. 搜索| 英特尔® 开发人员专区

    https://software.intel.com/zh-cn/search/gss/texture%20compression

    2013年9月11日... Hi eveyone, İ downloaded the trial edition of IPP 8.0 , i can not find Texture Compression Functions in ippj.h I looked from manual reference .

  2. 代码样本| 英特尔® 软件

    https://software.intel.com/zh-cn/gamedev/code-samples

    OpenGL* Performance Tips: Textures Have Better Rendering Performance than ..... Android* Texture Compression - a comparison study with code sample.

  3. 945GME texturing performance

    https://software.intel.com/zh-cn/forums/developing-games-and-graphics-on-intel/topic/292928

    2009年12月1日 ... The benchmarking application uses uncompressed textures. BTW is there support for lossless texture compression? Compression may help ...

  4. Fastest JPEG decoder

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/286476

    2010年11月23日 ... in the UIC framework it is only JPEG-XR and DDS (texture compression) components which are threaded with Intel TBB. If your application ...

  5. Intel IPP 6.1 update 2 available now!

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/295231

    2009年7月28日 ... Unified Image Classes (UIC) now include support for the PNG format and new features to support DXT1, DXT3, DXT5 texture compression.

  6. 您的位置

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/299248

    2008年12月8日 ... ... memory buffer j2k to memory buffer RGB (and ideally, optionally direct toDXTn, but texture compression is currently done as a second pass).

  7. Windows 7 compatibility

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/293350

    2009年11月6日 ... Prebuilt library binaries are now included with the data compression ... and new features to support DXT1, DXT3, DXT5 texture compression.

  8. Intel IPP 6.1 update 6 now available!

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/293379

    2009年11月4日 ... Unified Image Classes (UIC) now include support for the PNG format and new features to support DXT1, DXT3, DXT5 texture compression.

  9. HD Graphics 4000, Driver version 10.18.10.3412

    https://software.intel.com/zh-cn/forums/developing-games-and-graphics-on-intel/topic/507622

    2014年3月18日 ... It's got an HD Graphics 4000 onboard, and I'm using OpenGL 3.2 Core Profile, only extension (bar ubiquitous ones for texture compression) is ...

  10. 面向Android* 开发人员的英特尔学习系列计划#11:基于英特尔® 凌动 ...

    https://software.intel.com/zh-cn/android/articles/intel-for-android-developers-learning-series-11opengl-es-support-performance-and-features

    2014年4月9日 ... 使用最广泛的是Ericsson Texture Compression (ETC1_RGB8),但是它仅支持每 像素8 位的精度,而且不支持每像素alpha。 除了ETC1_RGB8 之 ...

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