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搜索结果: 10

  1. 搜索| 英特尔® 开发人员专区

    https://software.intel.com/zh-cn/search/gss/texture%20compression

    This code sample extends our state of the art BC7 Texture compressor with high- ... Hi all, Intel IPP 7.1.1 implements the Microsoft DirectX texture compression ...

  2. Chrome OS* - 了解| 英特尔® 开发人员专区

    https://software.intel.com/zh-cn/chrome/learn

    Native One-copy Texture Uploads for Chrome* OS on Intel® Architecture Enabled ... Accelerating texture compression with Intel® Streaming SIMD Extensions ...

  3. DTX1, DTX2, DTX3 and ipp 8.0.1

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/488851?language=es

    2013年11月11日 ... Hi all, Intel IPP 7.1.1 implements the Microsoft DirectX texture compression algorithms (DXTC or DXTn) also known as S3 Texture Compression ...

  4. Intel IPP 6.1 update 2 available now!

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/295231

    Data compression performance improvements for the Intel-64 architecture result ... format and new features to support DXT1, DXT3, DXT5 texture compression.

  5. 945GME texturing performance

    https://software.intel.com/zh-cn/forums/developing-games-and-graphics-on-intel/topic/292928

    2009年12月1日 ... Is there a way to draw textures with GPU without CPU usage? I have three ideas: ... BTW is there support for lossless texture compression?

  6. 文档与培训| 英特尔® 开发人员专区

    https://software.intel.com/zh-cn/gamedev/documentation?language=fr

    This code sample extends our state of the art BC7 Texture compressor with high- quality ETC1 and ASTC compression to the fast ISPC texture compression.

  7. Intel IPP 6.1 update 6 now available!

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/293379

    2009年11月5日 ... Data compression performance improvements for the Intel-64 ... format and new features to support DXT1, DXT3, DXT5 texture compression.

  8. Windows 7 compatibility

    https://software.intel.com/zh-cn/forums/intel-integrated-performance-primitives/topic/293350

    2009年11月6日 ... Unified Image Classes (UIC) now include support for the PNG format and new features to support DXT1, DXT3, DXT5 texture compression.

  9. 文档与培训| 英特尔® 开发人员专区

    https://software.intel.com/zh-cn/gamedev/documentation

    It is often desirable or even necessary to map separate textures to different parts .... This sample demonstrates a state of the art BC7 (DX11) Texture compressor.

  10. Android* - 面向Android* 开发人员的英特尔学习系列计划#11:基于 ...

    https://software.intel.com/zh-cn/android/articles/intel-for-android-developers-learning-series-11opengl-es-support-performance-and-features

    2014年4月9日 ... 使用最广泛的是Ericsson Texture Compression (ETC1_RGB8),但是它仅支持每 像素8 位的精度,而且不支持每像素alpha。 除了ETC1_RGB8 之 ...

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