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Meshcentral.com - Power State over Intel AMT CIRA

作者: Ylian S. (Intel) 最后更新时间: 2016/07/27 - 01:58
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Meshcentral.com - Direct Traffic Tunnels

作者: Ylian S. (Intel) 最后更新时间: 2016/07/27 - 01:58
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Meshcentral.com - Who is next to me?

作者: Ylian S. (Intel) 最后更新时间: 2016/07/27 - 01:58
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Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

作者: Michael C. (Intel) 最后更新时间: 2016/07/27 - 02:08
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Direct3D 12 Overview Part 7: Dynamic Heaps

In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D

作者: Michael C. (Intel) 最后更新时间: 2016/07/27 - 02:08
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SIGGRAPH 2014: DirectX 12 on Intel

This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power.

作者: Andrew Lauritzen (Intel) 最后更新时间: 2016/07/27 - 02:08
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Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.

作者: Michael C. (Intel) 最后更新时间: 2016/07/27 - 02:08
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Game Trailers Bring the Game to Your Audience

作者: Kevin Murphy 最后更新时间: 2016/07/27 - 02:08
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Hackathon da Intel na Unesp em São Paulo

Nos dias 25 e 26 de Março a Intel promove um Hackathon na Unesp em São Paulo, com foco no desenvolvimento de aplicativos educacionais em HTML5 para dispositivos móveis.

作者: Jomar Silva (Intel) 最后更新时间: 2016/07/27 - 01:38
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Hackathon Intel na Unicamp: 2 dias de pura diversão com HTML5 !

Nos dias 3 e 4 de dezembro tive o prazer de organizar, pelo grupo de Software da Intel, um Hackathon com foco no desenvolvimento de Apps educacionais com HTML5 para Android na UNICAMP em Campinas,

作者: Jomar Silva (Intel) 最后更新时间: 2016/07/27 - 01:38
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