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Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
作者: Matt Ployhar (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

nulstein v2 plog- presenting through a blog

作者: jerome-muffat-meridol (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

Opinion: The Post-PC era Myth

I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’.
作者: Matt Ployhar (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

Project Anarchy: Free Mobile 3D Game Production Engine for Developers

If you’re a game developer looking for tools that will help you compete without breaking the bank in the process, you’ll want to check out

作者: Wendy B. (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

作者: Miao W. (Intel) 最后更新时间: 2016/09/28 - 15:58
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Dynamic Resolution Rendering at the Develop Conference in Brighton, UK

I'll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK.
作者: 最后更新时间: 2016/09/28 - 15:58
Blog post

Un vistazo rápido a la emulación de Android acelerada por hardware, con el uso del Supervisor de Ejecución Acelerada por Hardware de Intel® (Intel® HAXM)

A look at the advantages of using Intel(R) HAXM for Android Emulation. HAXM speeds up Android app emulation on a host development machine and is available as a feature of Intel(R) INDE or as a standalone release.
作者: Shailen Sobhee (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

Project Anarchy: demos de desarrollo para comenzar ya

Si recién está comenzando a desarrollar juegos o ya tiene experiencia pero está buscando nuevas herramientas que lo ayuden a competir sin verse obligado a vaciar el bolsillo, le recomendamos echar

作者: Wendy B. (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

Intel® Developer Zone at Microsoft Build 2015

Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.

作者: Russ Beutler (Intel) 最后更新时间: 2016/09/28 - 15:58
Blog post

记录一下八款开源 Android 游戏引擎

虽然android学了点点,然后现在又没学了(我为啥这么没有恒心呢大哭)。以后有时间还是要继续学android的,一定要啊!虽然现在没学android游戏编程,不过还是把这些八款开源的android游戏引擎记录一下,以后可能会用到也说不定。 1、Angle
作者: wang_number_1 最后更新时间: 2016/09/28 - 15:58
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