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作者: Amaral, Adam 最后更新时间: 2019/05/08 - 11:58
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Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
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作者: Amaral, Adam 最后更新时间: 2019/05/30 - 16:55
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作者: Amaral, Adam 最后更新时间: 2019/05/08 - 00:14
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使用英特尔® NUC 在虚拟现实中参加真实的卡丁车比赛

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作者: Amaral, Adam 最后更新时间: 2019/06/26 - 02:37
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Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
作者: Bartosz Boczula (Intel) 最后更新时间: 2019/09/19 - 10:09
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英特尔® 图形性能分析器帮助构建《Frostpunk》*中的雪景模拟

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作者: Bartosz Boczula (Intel) 最后更新时间: 2019/09/19 - 10:19