Article

Updated Tools Spice Up New Ghostbusters* Game

Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops.
作者: 管理 最后更新时间: 2019/05/09 - 13:00
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
作者: 最后更新时间: 2019/05/03 - 16:13
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
作者: 管理 最后更新时间: 2019/05/03 - 15:11
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
作者: 最后更新时间: 2018/01/24 - 12:12
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
作者: 最后更新时间: 2019/05/03 - 15:11
Article

Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space

Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution.
作者: 管理 最后更新时间: 2018/12/10 - 14:58
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
作者: Louis F. (Intel) 最后更新时间: 2019/07/10 - 16:59
Article

Shogun2: Total War* Case Study

Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
作者: steve-hughes (Intel) 最后更新时间: 2019/05/03 - 14:49
Article

Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics

Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps.
作者: Juanbin L. (Intel) 最后更新时间: 2019/01/24 - 16:28
Article

Case Study: Optimizing King of Soldier* with Intel® Graphics Performance Analyzers on Intel® HD Graphics 4000

The performance of King of Soldier* was improved by 1.75x on a 3rd generation Intel® Core™ processor PC. We used Intel® GPA to find the hotspots and run state override experiments to quickly assess potential performance benefits.
作者: 最后更新时间: 2019/05/03 - 16:17