Archived - “When the Shoe Fits…” Using 3D Imaging to Improve Shoe Sizing

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

作者: 最后更新时间: 2018/05/29 - 09:28

Archived - Space Between* Plumbs Ocean Depths with Intel® RealSense™ Technology

Space Between highlights best practices and smart design using RealSense SDK gesture controls with Unity 3D to create an exciting and intuitive game experience.
作者: 管理 最后更新时间: 2018/05/30 - 07:40

Archived - Clean’Move* Puts Intel® RealSense™ Technology into Sterile Environments

This case study describes how AFTER-MOUSE.COM incorporated Intel® RealSense™ Technology into the Clean’Move mouse driver. Clean'Move provides a gesture-based, no-touch PC interface that allows users to view and manipulate data while working in a sterile environment.
作者: 管理 最后更新时间: 2019/01/16 - 17:00

Archived - How Intugine Integrated the Nimble* Gesture Recognition Platform with Intel® RealSense™ Technology

This paper highlights how Intugine ( enabled its gesture recognition platforms for Intel RealSense technology. It also discusses how the same methodology can be applied to other applications related to games and productivity applications.
作者: 最后更新时间: 2018/12/13 - 14:15

Archived - Intel® RealSense™ Technology: The Backbone of Posture Monitor’s Innovation

Posture Monitor uses Intel® RealSense™ technology to alert a slouching computer user to sit up straight. In this case study, you’ll learn how the authors went about developing the app, and see their frame-rate processing code sample, which illustrates how to minimize power consumption and still provide a smooth user experience.
作者: 管理 最后更新时间: 2018/12/13 - 14:15

Archived - Playing at Ghosts: Face Tracking in Mystery Mansion*

Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
作者: 管理 最后更新时间: 2018/07/09 - 16:48

Archived - Intel® RealSense™ Technology Casts Light on the Gesture-Controlled Shadow Play of Ombre Fabula*

Ombre Fabula uses the Intel® RealSense™ SDK to create a gesture-controlled interactive shadow play. This article describes the app's development, including details and code snippets explaining how the developers accurately sensed different hand-shapes by using custom blob-detection algorithms.
作者: 管理 最后更新时间: 2018/12/13 - 14:10

Archived - Signaling the Future with Intel® RealSense™ and GestureWorks Fusion*

Learn how GestureWorks Fusion used advanced multi-modal input to create a powerful and intuitive system capable of interpreting voice and gesture commands. The study shows how Ideum used the Intel® RealSense™ SDK's cursor mode capability to enable developers to quickly and easily interact with legacy applications designed for the keyboard and mouse. The article also outlines some of the...
作者: 管理 最后更新时间: 2018/12/13 - 14:15

Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options, computing needs, and cost analysis. It also looks at the benefits and complexity of each style and its use cases, as well as the engagement and retention in creating immersive realism for digital formats, including VR, AR, and MR.
作者: Alex P. 最后更新时间: 2018/09/25 - 13:29

Archived - Natural Interaction with Intuitive Computer Control

Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
作者: 管理 最后更新时间: 2019/09/02 - 15:45