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Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

作者: 最后更新时间: 2018/12/20 - 09:48
Article

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
作者: Philipp Gerasimov (Intel) 最后更新时间: 2019/05/03 - 16:17
Article

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

作者: 管理 最后更新时间: 2019/01/15 - 15:40
Article

Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

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作者: 最后更新时间: 2019/05/09 - 08:37
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Cyberlink MediaStory: Innovating the Storytelling Experience

Before writing a single line of code for MediaStory, CyberLink and Intel focused on a new user-centric approach to bring new storytelling software to life for consumers.

作者: Gerald M. (Intel) 最后更新时间: 2019/02/04 - 10:08
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Control Your Armies with Touch in Total War: Rome II

You can Use touch to control you armies in Rome 2 

作者: Gerald M. (Intel) 最后更新时间: 2019/03/10 - 23:30
Article

Legend of Xuan Yuan Case Study: Get the best gameplay with 2 in 1 state, touch, and accelerometer

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作者: 最后更新时间: 2018/12/20 - 09:50
Article

Trine* 2: Adapting to Multiple Input Methods on Intel®-powered 2 in 1s

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作者: 最后更新时间: 2018/12/20 - 11:00