Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics TuningUse of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel UnrealityConfetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
The Second Generation Intel® Core™ family of processors dramatically raises the mainstream performance bar for games. We want to ensure your games look and run their best. We have assembled key information that can help you optimize your games.
"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
To the Intel® SDK for OpenCL* Applications main page
Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution.
Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.