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OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/03/05 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/07/11 - 13:18
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
作者: 管理 最后更新时间: 2019/05/03 - 15:11
Article

Welcome from Pete Baker

The Second Generation Intel® Core™ family of processors dramatically raises the mainstream performance bar for games. We want to ensure your games look and run their best. We have assembled key information that can help you optimize your games.
作者: Peter Baker (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
作者: 最后更新时间: 2018/01/24 - 12:12
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
作者: 最后更新时间: 2019/05/03 - 15:11
Article

Visual Computing Case Studies

作者: 最后更新时间: 2017/06/14 - 13:10
Article

Case Study: Next Generation Sound Rendering with OpenCL*

To the Intel® SDK for OpenCL* Applications main page

作者: 最后更新时间: 2019/05/31 - 14:10
Article

Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space

Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution.
作者: 管理 最后更新时间: 2018/12/10 - 14:58
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
作者: Louis F. (Intel) 最后更新时间: 2019/07/10 - 16:59