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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
Article

Legacy OpenCL™ Runtimes for Intel® Processors

Please see the new portal for OpenCL™ deployments prior to accessing this legacy content.

作者: MICHAEL C. (Intel) 最后更新时间: 2019/08/12 - 16:28