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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

作者: 最后更新时间: 2018/05/29 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

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作者: 最后更新时间: 2018/05/30 - 07:40
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Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

作者: 最后更新时间: 2018/05/30 - 07:40
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NetUP Uses Intel® Media SDK to Help Bring the Rio Olympic Games to a Worldwide Audience of Millions

In August of 2016, half a million fans came to Rio de Janeiro to witness 17 days and night

作者: Sally Sams (Intel) 最后更新时间: 2019/05/09 - 13:08
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Intel® Software Innovators at GDC 2018

Manic parrot shootouts, Terminator-style storylines, and “how to be a Viking” tutorials were among demos by Intel® Software Innovator at GDC 2018 in t

作者: Wendy B. (Intel) 最后更新时间: 2019/02/04 - 10:28
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Star Trek*: Bridge Crew and VR's New Frontiers

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.
作者: EddieC 最后更新时间: 2018/05/22 - 15:43
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Icons: Combat Arena* Aims to Usher in a New Era of Platform Fighters

Gathering community feedback so early in the development process has always been a part of the developers' plans. Those responses help them identify problems they should work on, as well as which aspects of the Icons' roster need improvement.
作者: 管理 最后更新时间: 2018/05/22 - 15:37
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Spearhead Games*: From Leaving AAA to Making a Time-Traveling Columbo

Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games*' founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn't looking very healthy.
作者: 管理 最后更新时间: 2018/05/25 - 10:44
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Why Survival Sim Frostpunk* is Eerily Relevant

The idea for Frostpunk actually predates This War of Mine's development. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. But as with the company's other games, Industrial went through a long process of iteration, to the point where the final game is completely different from the prototype.
作者: 管理 最后更新时间: 2018/05/25 - 10:48