博客

Accelerate Computer Vision & Deep Learning with OpenVINO™ toolkit

作者: 管理 最后更新时间: 2019/03/21 - 14:55
Article

Understanding DirectX* Multithreaded Rendering Performance by Experiments

This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.
作者: Sheng G. (Intel) 最后更新时间: 2019/12/19 - 11:18
Article

通过实验理解 DirectX* 多线程渲染性能

This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.
作者: Sheng G. (Intel) 最后更新时间: 2019/12/23 - 08:16
Article

Bringing Anno 1800* to Laptop Gamers Around the World: The Long Road From 10 to 30 FPS

Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.
作者: Philipp Gerasimov (Intel) 最后更新时间: 2020/01/06 - 14:24
Article

支持全球的笔记本电脑游戏玩家畅玩《纪元 1800*》:从 10 FPS 到 30 FPS 的漫长之路

《纪元 1800》跟踪多个生产链和无数市民的输出,以确保游戏在各种硬件配置下都能够顺畅运行。
作者: Philipp Gerasimov (Intel) 最后更新时间: 2020/01/19 - 02:28