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Article

Real-Time Texture Streaming & Decompression

Introduction
作者: 管理 最后更新时间: 2018/01/24 - 12:12
Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

作者: 最后更新时间: 2019/05/03 - 15:34
Article
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 16:02
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

作者: Alex Lopez-estrada (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

作者: Nguyen, Khang T (Intel) 最后更新时间: 2018/08/30 - 13:35
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

作者: Sergey Zheltov (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Multi-threaded Rendering and Physics Simulation

by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group

作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 14:19