Article

Windows® 10 May 2019 Update for Machine Learning Acceleration on Intel® Integrated Graphics

Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute
作者: Gokul Tonpe (Intel) 最后更新时间: 2019/07/03 - 20:18
博客

Intel® Core™ i9 Processors Reduce Open World Load Times

CPU is vital to the gameplay mechanics, the server interactions, the texture loading, and the procedural generation. Here is notes on what I learned.
作者: 管理 最后更新时间: 2019/08/07 - 09:54
Article

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.
作者: Laura Wieme (Intel) 最后更新时间: 2019/09/19 - 10:17
Article

Single Instruction Multiple Data Made Easy with Intel® Implicit SPMD Program Compiler

In terms of readability, portability, performance, and time savings for new code it pays to spend a short while learning a new language: Intel ISPC®.
作者: Du Bois, Marissa (Intel) 最后更新时间: 2019/09/19 - 10:27