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Tutorial: Intel® Processor Graphics Optimization

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作者: 最后更新时间: 2019/05/31 - 14:40
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GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
作者: 最后更新时间: 2019/05/31 - 14:20
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Video Motion Estimation Using OpenCL™ Technology

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作者: 最后更新时间: 2019/09/26 - 17:01
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Cómo compartir superficies entre OpenCL™ y DirectX* 11 en Intel® Processor Graphics

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作者: 最后更新时间: 2019/10/01 - 13:26
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Tutorial: OpenCL™ and OpenGL* Interoperability

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作者: 最后更新时间: 2019/10/04 - 16:47
Article

Introduction to GEN Assembly

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作者: Robert Ioffe (Intel) 最后更新时间: 2019/10/21 - 08:18
Article

Sharing Surfaces between OpenCL™ and DirectX* 11 on Intel® Processor Graphics

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作者: Adam Lake (Intel) 最后更新时间: 2019/11/13 - 21:19
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
作者: Robert Ioffe (Intel) 最后更新时间: 2019/11/19 - 13:39
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

作者: Robert Ioffe (Intel) 最后更新时间: 2019/11/20 - 07:28