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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

作者: 最后更新时间: 2018/05/28 - 18:28
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Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

作者: Tao Wang (Intel) 最后更新时间: 2019/05/09 - 21:50
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

作者: Audri Phillips 最后更新时间: 2019/07/03 - 20:08
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
作者: 最后更新时间: 2019/01/16 - 10:14
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

作者: 最后更新时间: 2019/03/10 - 22:08
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Intel Learning Series para desarrolladores para Android* - Página principal

Esta es una versión en línea del libro de Intel Press An Introduction... Intel for Android* Developers (Introducción... Intel para desarrolladores Android*).

作者: 管理 最后更新时间: 2019/05/09 - 21:50
Article

Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em

作者: Tao Wang (Intel) 最后更新时间: 2017/06/07 - 09:16
Article

Intel Learning Series para desarrolladores para Android*, n.º 9:Representación de gráficos en Android para la arquitectura Intel® mediante el uso de la biblioteca SVG

Scalable Vector Graphics* (que significa Gráficos Vectoriales Redimensionables y se conoce por sus siglas SVG) es una familia de especificaciones de un formato de archivo basado en XML para gráfico

作者: Tao Wang (Intel) 最后更新时间: 2017/06/07 - 09:18
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

作者: 最后更新时间: 2018/01/24 - 12:12