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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
作者: 最后更新时间: 2019/07/04 - 17:22
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Sharing Surfaces between OpenCL™ and DirectX* 11 on Intel® Processor Graphics

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作者: Adam Lake (Intel) 最后更新时间: 2019/11/13 - 21:19