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Noisypeak Builds Media Transcoding Solution with HEVC Encoding in Intel® Media Server Studio

A tiny but powerful deploy-anywhere transcode streaming solution optimized with Intel® Media Server Studio–Professional

作者: 管理 最后更新时间: 2019/03/29 - 14:28
视频

2016 GDC Intel® Press Briefing Why Intel is Bullish on Gaming

At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

作者: Gerald M. (Intel) 最后更新时间: 2019/03/29 - 14:28
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2016 GDC Intel® Press Briefing Razer* and Thunderbolt™ 3

At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

作者: Gerald M. (Intel) 最后更新时间: 2019/03/29 - 14:28
视频

2016 GDC Intel® Press Briefing Forging the future of VR

At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

作者: Gerald M. (Intel) 最后更新时间: 2019/03/29 - 14:28
视频

2016 GDC Intel® Press Briefing: Intel's Involvement in the Gaming Experience

At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

作者: Gerald M. (Intel) 最后更新时间: 2019/03/29 - 14:28
Article

Mighty Meets Mini: Intel® NUC Skull Canyon

With the Intel NUC Kit NUC6i7KYK, high-end gaming is now supported on a Mini PC form factor—not as a compromise, but as a full-featured platform. 6th gen Intel Core processors and Iris Pro graphics support advanced techniques for graphics and 1080P gaming, and their tiny footprint make for a mean developer machine.
作者: Landyn Pethrus (Intel) 最后更新时间: 2019/07/06 - 20:30
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
作者: Amaral, Adam 最后更新时间: 2019/05/08 - 11:58
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
作者: Audri Phillips 最后更新时间: 2019/07/03 - 20:18
Article

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
作者: Bartosz Boczula (Intel) 最后更新时间: 2019/07/02 - 10:17