博客

The Rise of the Independent Game Developer

Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bi

作者: Wendy B. (Intel) 最后更新时间: 2019/03/11 - 00:10
博客

All-in-One PC: What are the developer possibilities?

Have you heard of the All-in-One PC?

作者: Wendy B. (Intel) 最后更新时间: 2019/03/11 - 00:10
博客

The Hierarchy of Developer Motivation

A recent survey on developer economics put together by analytics firm VisionMobile polled 6000 respondents from 115 different countries on their motivations, challenges, and future plans for

作者: Wendy B. (Intel) 最后更新时间: 2019/03/11 - 00:03
博客

Why Intel® RealSense™ Technology is REALLY Important

作者: CaptGeek (Intel) 最后更新时间: 2018/05/29 - 09:32
博客

Oh the Things We'll Sense

Intel RealSense technology is going to have a REAL Impact on IDF - with lots to see, sense, and hear - so here's a quick summary of what to look forward to at #IDF14!
作者: CaptGeek (Intel) 最后更新时间: 2019/01/29 - 13:40
博客

quick-cocos2d-x 游戏开发 [12]—— 硬件按键事件

在quick中,对于按键事件也进行了重新封装,和node的触摸事件一样,也是通过addNodeEventListener来实现。

作者: 最后更新时间: 2018/07/09 - 16:48
博客

quick-cocos2d-x 游戏开发 [13] —— 节点生命周期事件,帧事件等其他事件

在前面已经学过了“触摸事件”,"触摸捕获事件",“按键事件”,此外,quick还有其他几个事件,前面已经列过有这些,

 

预定义的节点事件:

作者: 最后更新时间: 2018/07/09 - 16:48
视频

Game Insight and the Intel® Context Sensing SDK

The Intel® Context Sensing SDK enables app developers to create compelling cross-platform context-aware experiences.

作者: Gerald M. (Intel) 最后更新时间: 2019/01/29 - 13:40
Article

Archived - Intel® RealSense™ SDK Architecture

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

作者: Meghana R. (Intel) 最后更新时间: 2018/12/13 - 14:10
博客

quick-cocos2d-x 游戏开发【14】——StateMachine 状态机

状态机在quick中是一个亮点,如果我们做一款RPG游戏,一个角色一般会拥有idle,attack,walk,run,death这些状态,如果游戏角色的状态采用分支条件判断的话,会造成非常庞大而难以维护,但一旦使用了状态机这种模式,就会显得简单方便。

 

作者: 最后更新时间: 2018/01/24 - 12:12