博客

See the world like a Terminator T-800: Augmented Reality with Oculus Rift*

The challenge
作者: Martin Förtsch (Blackbelt) 最后更新时间: 2019/05/09 - 22:40
Article

Archived - Elevating Head of the Order* Gameplay with Gesture Control

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
作者: 管理 最后更新时间: 2018/05/29 - 09:20
Article

How to Get Windows* Hello Working on Windows* 10 Insider Preview (and RTM)

Update: the following article remain valid for the RTM (release to Manufacturer) version of Windows* 10.

作者: Marco D.P. (Blackbelt) 最后更新时间: 2018/12/20 - 09:48
Article

Archivado - Cómo se enriqueció la mecánica de juego de Head of the Order* con el control gestual

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
作者: 最后更新时间: 2018/05/30 - 07:40
Article

The eXtensible Device Metadata (XDM) Specification - Version 1.0

The eXtensible Device Metadata (XDM) specification, version 1.0, is a standard for storing device-related metadata in common image containers such as JPEG and PNG while maintaining compatibility with existing image viewers. TThe data storage format is based on the Adobe XMP standard. XDM has been adopted as an open file format at xdm.org. (Download is in PDF format).
作者: 最后更新时间: 2018/01/24 - 12:12
Article

Использование Windows Hello на устройствах с предварительной версией Windows 10

Windows Hello — одна из интересных новых функций, объявленных в Windows 10.

作者: ALEXEY K. (Intel) 最后更新时间: 2018/12/20 - 09:48
Article

Заархивировано - Управление жестами в игре Head of the Order*

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
作者: ALEXEY K. (Intel) 最后更新时间: 2018/05/30 - 07:40
博客

My Experiences at IDF 2015 as a Black Belt Developer: Intel® RealSense™ Booths

This year, I saw both the current marketed Intel® RealSense™ product and the just released short and long range cameras. I’m told it uses coded light technology (pretty neat in itself) that couples a passive visible light camera with an active IR camera/sensor. The visible light camera takes a traditional picture, while the active IR camera determines the distance to the various objects. From...
作者: 最后更新时间: 2019/01/29 - 13:40
Article

Archived - Designing Apps for Intel® RealSense™ Technology – User Experience Guidelines with Examples for Windows*

This article highlights some of the most common UX ideas and challenges for both the F200 and R200 cameras and demonstrate how developers can build in visual feedback through the Intel® RealSense™ SDK APIs.
作者: Meghana R. (Intel) 最后更新时间: 2018/12/13 - 14:15
Article

Заархивировано - Создание приложений для технологии Intel® RealSense™. Рекомендации по проектированию пользовательского интерфейса с примерами для Windows*

В этой статье мы описываем некоторые распространенные принципы и проблемы пользовательских интерфейсов для камер F200 и R200 и показываем, как можно встраивать в приложения визуальную обратную связь с помощью API Intel® RealSense™ SDK.
作者: 最后更新时间: 2018/12/13 - 14:15