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GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
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Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
作者: 最后更新时间: 2019/07/06 - 20:30
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GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
作者: 最后更新时间: 2019/05/31 - 14:20
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OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
博客

Celebrating a Decade of Parallel Programming with Intel® Threading Building Blocks (Intel® TBB)

This year marks the tenth anniversary of Intel® Threading Building Blocks (Intel® TBB).

作者: Sharmila C. (Intel) 最后更新时间: 2019/08/01 - 09:30
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Intel® System Studio Release Notes, System Requirements, and What's New

This page provides system requirements and release notes for Intel® System Studio.

作者: Jeffrey R. (Intel) 最后更新时间: 2019/09/13 - 13:52