博客

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

作者: Dmitry Vyukov 最后更新时间: 2019/02/15 - 13:39
博客

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

作者: 最后更新时间: 2018/12/12 - 18:00
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
作者: 最后更新时间: 2018/12/12 - 18:00
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
作者: Louis F. (Intel) 最后更新时间: 2019/07/10 - 16:59
博客

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

作者: James R. (Blackbelt) 最后更新时间: 2018/12/31 - 15:00
视频

Flow Graph with Intel® Threading Building Blocks

https://software.intel.com/en-us/intel-tbb This lecture discusses the importance of building robust systems by mapping the actor/agent paradigm to your algorithm or c

作者: 管理 最后更新时间: 2019/08/01 - 09:30
博客

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

作者: James R. (Blackbelt) 最后更新时间: 2019/07/26 - 07:56
博客

Top Ten Intel® Software Developer Stories | February

作者: Carman, Vicky (Intel) 最后更新时间: 2019/07/03 - 19:10
Article

Good Performance: Three Developers’ Behaviors that Prevent It!

Download  [PDF

作者: 最后更新时间: 2019/07/03 - 12:00
Article

Use SIMD Data Layout Templates (SDLT) Efficiently in Animation

Improve your vectorization project using techniques and methodologies from Intel.
作者: 最后更新时间: 2019/03/25 - 11:40