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Unity* 3D Touch GUI Widgets

By Lynn Thompson

作者: 管理 最后更新时间: 2019/11/15 - 14:10
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Implementing Gesture Sequences in Unity* 3D with TouchScript

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By Lynn Thompson

作者: 管理 最后更新时间: 2019/11/15 - 14:10
Article

Using Touch Gestures to Influence Physics Parameters in Unity* 3D with TouchScript

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作者: 管理 最后更新时间: 2019/11/15 - 14:10
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

作者: 最后更新时间: 2019/11/15 - 14:10
Article

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
作者: Philipp Gerasimov (Intel) 最后更新时间: 2019/11/15 - 14:10
Article

Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

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作者: 最后更新时间: 2019/11/15 - 14:10
Article

Touch Developer Guide for Ultra Mobile Devices

Abstract
作者: Gael H. (Blackbelt) 最后更新时间: 2019/11/15 - 14:10
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Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
作者: Gael H. (Blackbelt) 最后更新时间: 2019/11/15 - 14:10
Article

Deforming Terrain Through Touch

Introduction
作者: 管理 最后更新时间: 2019/11/15 - 14:10
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Chimpact by Yippee! Entertainment Offers Exciting Gameplay on Windows* 8.1 Tablets

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作者: 管理 最后更新时间: 2019/11/15 - 14:10