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Porting Existing Game Engines to Metro

Introduction.

作者: steve-hughes (Intel) 最后更新时间: 2019/05/09 - 22:30
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Software and TV Watching evolve: improving and adapting to new models

In my previous blog [Software an
作者: 最后更新时间: 2017/06/14 - 16:14
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Software and TV Watching evolve: Pay no attention that man behind the curtain!

Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world.
作者: 最后更新时间: 2017/06/14 - 16:18
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PVS-Studio: Analyzing Doom 3* Code

 

作者: Andrey Karpov (Blackbelt) 最后更新时间: 2019/02/15 - 16:34
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Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

作者: Randi Rost (Intel) 最后更新时间: 2019/03/20 - 12:25
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Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

作者: Audri Phillips 最后更新时间: 2018/01/24 - 12:12
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“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

作者: 最后更新时间: 2017/06/14 - 16:23
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
作者: 最后更新时间: 2018/11/19 - 14:24
Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
作者: Royce Fernald (Intel) 最后更新时间: 2017/06/07 - 09:27