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Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

作者: Randi Rost (Intel) 最后更新时间: 2019/03/20 - 12:25
Article

Real-Time Texture Streaming & Decompression

Introduction
作者: 管理 最后更新时间: 2018/01/24 - 12:12
Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

作者: 最后更新时间: 2019/05/03 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 16:02
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

作者: Sergey Zheltov (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Multi-threaded Rendering and Physics Simulation

by Rajshree Chabukswar, Adam T. Lake, and Mary R. Lee, Intel® Software Solutions Group

作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 14:19
Article

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

作者: 最后更新时间: 2018/12/31 - 14:00
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
作者: 最后更新时间: 2018/01/24 - 12:12
Article

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
作者: 管理 最后更新时间: 2018/01/24 - 12:12
Article

Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

作者: 最后更新时间: 2018/01/24 - 12:12