To remove : Solve
I have a problem when i using D3D9's "StretchRect" function in multi thread.
It will cause PC(windows 10) crashing on HD 4600, but it is OK for HD 530(skyLake).
It seems my SO post gathered no replies so I'm reposting he
hello, I am trying the MKL Library, in particular I am finding some problems with the multiplication.
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