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Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/03/05 - 23:40
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OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/07/11 - 13:18
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"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
作者: 最后更新时间: 2018/01/24 - 12:12
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Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
作者: Louis F. (Intel) 最后更新时间: 2019/07/10 - 16:59
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Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps.
作者: Juanbin L. (Intel) 最后更新时间: 2019/01/24 - 16:28
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How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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作者: 管理 最后更新时间: 2018/05/25 - 15:30
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USC Students Use Intel® Game Development Tools to Increase Game Performance

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作者: 管理 最后更新时间: 2018/01/24 - 12:12
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Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
作者: 最后更新时间: 2019/09/04 - 14:33
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OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
作者: 最后更新时间: 2019/09/11 - 10:30
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It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
作者: 管理 最后更新时间: 2019/11/13 - 21:19