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Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
作者: Philipp Gerasimov (Intel) 最后更新时间: 2019/11/15 - 14:10
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Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

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作者: 最后更新时间: 2019/11/15 - 14:10
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Starting from Scratch: How VirtualDJ* 8 mixes Music and Technology

Abstract

作者: 最后更新时间: 2019/11/15 - 14:10
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Accelerate Performance Using OpenCL* with Intel® HD Graphics

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作者: Eli Hernandez (Intel) 最后更新时间: 2019/11/15 - 14:10
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Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

作者: 最后更新时间: 2019/11/15 - 14:10