Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
作者: 最后更新时间: 2019/08/01 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

作者: 最后更新时间: 2018/12/10 - 18:02
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

作者: Robert I. (Intel) 最后更新时间: 2019/05/31 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
作者: Adam Lake (Intel) 最后更新时间: 2019/07/03 - 10:34
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
作者: 最后更新时间: 2019/05/31 - 14:20