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Wi-Fi* Simple Config (WSC) Linux* Reference Implementation

Introduction
作者: 管理 最后更新时间: 2019/05/09 - 16:56
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Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
作者: 最后更新时间: 2018/01/24 - 12:12
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Carry Small, Game Large

作者: 最后更新时间: 2019/05/09 - 13:08
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Intel® 64 Architecture Processor Topology Enumeration

Download Code Package: 20160519-cpuid_topo.tar.gz
作者: 最后更新时间: 2019/07/05 - 20:39
Article

Ocean Fog using Direct3D* 10

Introduction
作者: 最后更新时间: 2018/01/24 - 12:12
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Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
作者: 管理 最后更新时间: 2019/08/01 - 09:30
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
作者: Juanbin L. (Intel) 最后更新时间: 2018/08/30 - 10:47
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About cross compiling

Summary related information how to cross compile projects using -32 and -m64
作者: 最后更新时间: 2018/05/25 - 15:30
Article

Adding Parallelism Sample Code

This sample code goes with the "Optimize an Existing Program by Adding Parallelism" Guide.
作者: Shannon Cepeda (Blackbelt) 最后更新时间: 2017/06/07 - 09:10
Article

Intel® AVX C/C++ Intrinsics Emulation

This C/C++ header file can be used for AVX emulation on Intel CPUs/processors without h/w AVX support
作者: Max Locktyukhin (Intel) 最后更新时间: 2019/02/12 - 13:16