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Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

作者: 最后更新时间: 2019/05/03 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
作者: Adam Lake (Intel) 最后更新时间: 2019/05/03 - 16:02
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

作者: Alex Lopez-estrada (Intel) 最后更新时间: 2018/01/24 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

作者: Nguyen, Khang T (Intel) 最后更新时间: 2018/08/30 - 13:35
Article

C# Image Viewer Sample Application

Jim C. Huang

Sr. Technical Marketing Engineer, Software & Solutions Group

作者: 管理 最后更新时间: 2017/06/07 - 12:19
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

作者: 最后更新时间: 2018/01/24 - 12:12
Article

Optimized Matrix Library for use with the Intel® Pentium® 4 Processor's SSE2 Instructions

Introduction
作者: 管理 最后更新时间: 2017/06/07 - 12:14
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
作者: 最后更新时间: 2018/01/24 - 12:12
Article

Intel® AVX Realization Of IIR Filter For Complex Float Data

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作者: Igor Astakhov (Intel) 最后更新时间: 2018/09/28 - 12:30
Article

Intel® 64 Architecture Processor Topology Enumeration

Download Code Package: 20160519-cpuid_topo.tar.gz
作者: 最后更新时间: 2019/07/05 - 20:39