This document describes the steps to build an Intel® MKL application with Intel® Visual Fortran Compiler XE for Windows* OS integrated with Microsoft Visual Studio* 2017
Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Summary related information how to cross compile projects using -32 and -m64
Intel IPP cryptography by example
The Intel® Media Software Development Kit (SDK) can be used to encode, transcode, decode video content. This paper leverages the Intel® Media SDK and the Intel® IPP samples to describe how to use a de-multiplexer to handle decoding MP4/AVC streams.
Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
How to configure Intel® Cluster Checker clean_ipc test module
Intel® Advanced Vector Extensions (Intel® AVX) is a set of instructions for doing SIMD operations on Intel® architecture CPUs. These instructions extend previous SIMD offerings (MMX™ and Intel® SSE). This paper provides an AVX instruction set overview.